Pokémon Survivors 強度排行
Pokémon Survivors 最強的寶可夢是哪隻?根據最近 30 天的 26,774 場對局,目前是 Chespin、Spheal和Larvitar:玩家用牠們打倒 Mewtwo 的機率比其他寶可夢都高。
初始寶可夢和蛋系列從 S 排到 D,依據在三種難度中打倒 Mewtwo 的頻率。點寶可夢可以打開牠的頁面;每隻的數據和計算方法就在下方。
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S
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A
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B
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C
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D
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每隻寶可夢的數據
每種難度中打倒 Mewtwo 的對局比例(無盡模式也算勝利),括號內是對局數。分數是勝率機會和平均值的比較:1× 就是平均。
| # | 寶可夢 | 等級 | 分數 | 普通 | 困難 | 惡夢 | 平均分鐘 |
|---|---|---|---|---|---|---|---|
| 1 | S | 2.82× | 90% (51) | 50% (24) | 37% (75) | 15.3 | |
| 2 | S | 2.71× | 85% (73) | 57% (35) | 37% (30) | 15.2 | |
| 3 | S | 2.25× | 91% (58) | 64% (42) | 9% (96) | 13.0 | |
| 4 | S | 2.20× | 86% (105) | 64% (64) | 7% (112) | 12.8 | |
| 5 | S | 2.06× | 69% (45) | 60% (47) | 23% (31) | 13.4 | |
| 6 | S | 1.91× | 67% (63) | 49% (43) | 22% (49) | 12.1 | |
| 7 | S | 1.81× | 79% (151) | 56% (48) | 7% (74) | 12.6 | |
| 8 | A | 1.75× | 78% (474) | 42% (142) | 8% (202) | 12.6 | |
| 9 | A | 1.73× | 95% (19) | 41% (17) | 17% (46) | 11.5 | |
| 10 | A | 1.72× | 71% (277) | 45% (89) | 10% (108) | 11.8 | |
| 11 | A | 1.71× | 91% (76) | 54% (56) | 4% (84) | 14.7 | |
| 12 | A | 1.59× | 77% (84) | 37% (67) | 10% (67) | 10.6 | |
| 13 | A | 1.56× | 55% (475) | 40% (98) | 16% (123) | 11.9 | |
| 14 | A | 1.48× | 68% (90) | 38% (26) | 14% (35) | 11.8 | |
| 15 | A | 1.47× | 78% (67) | 45% (22) | 8% (39) | 12.4 | |
| 16 | A | 1.42× | 70% (43) | 25% (28) | 25% (20) | 11.6 | |
| 17 | A | 1.39× | 80% (60) | 40% (75) | 5% (133) | 8.9 | |
| 18 | A | 1.37× | 59% (75) | 49% (37) | 10% (31) | 10.2 | |
| 19 | A | 1.36× | 64% (117) | 42% (45) | 8% (62) | 11.4 | |
| 20 | A | 1.35× | 85% (34) | 59% (17) | 3% (34) | 11.2 | |
| 21 | A | 1.35× | 59% (83) | 39% (59) | 10% (67) | 10.0 | |
| 22 | A | 1.34× | 63% (35) | 47% (15) | 15% (13) | 12.1 | |
| 23 | A | 1.34× | 94% (16) | 40% (20) | 7% (27) | 9.5 | |
| 24 | A | 1.32× | 87% (30) | 48% (27) | 3% (31) | 11.3 | |
| 25 | B | 1.30× | 72% (87) | 34% (56) | 7% (74) | 11.0 | |
| 26 | B | 1.27× | 65% (185) | 45% (53) | 4% (68) | 11.4 | |
| 27 | B | 1.24× | 66% (110) | 45% (77) | 4% (155) | 9.6 | |
| 28 | B | 1.23× | 69% (118) | 44% (85) | 4% (162) | 9.3 | |
| 29 | B | 1.22× | 66% (65) | 44% (18) | 6% (35) | 10.6 | |
| 30 | B | 1.22× | 58% (19) | 38% (16) | 12% (26) | 8.2 | |
| 31 | B | 1.21× | 41% (181) | 46% (76) | 9% (167) | 9.0 | |
| 32 | B | 1.20× | 51% (47) | 41% (17) | 12% (25) | 9.3 | |
| 33 | B | 1.20× | 69% (118) | 37% (90) | 4% (134) | 10.2 | |
| 34 | B | 1.18× | 78% (50) | 40% (57) | 2% (44) | 11.5 | |
| 35 | B | 1.16× | 57% (109) | 48% (58) | 4% (102) | 9.6 | |
| 36 | B | 1.16× | 73% (67) | 33% (39) | 4% (47) | 9.3 | |
| 37 | B | 1.16× | 68% (136) | 26% (50) | 7% (54) | 10.8 | |
| 38 | B | 1.12× | 86% (49) | 42% (33) | 0% (38) | 11.5 | |
| 39 | B | 1.11× | 58% (69) | 33% (55) | 7% (42) | 8.9 | |
| 40 | B | 1.11× | 66% (100) | 25% (105) | 8% (119) | 9.4 | |
| 41 | B | 1.09× | 64% (87) | 33% (52) | 5% (43) | 12.2 | |
| 42 | B | 1.08× | 57% (161) | 33% (39) | 6% (50) | 10.7 | |
| 43 | B | 1.06× | 64% (286) | 34% (89) | 4% (128) | 10.6 | |
| 44 | B | 1.06× | 73% (45) | 38% (24) | 2% (45) | 10.0 | |
| 45 | B | 1.04× | 69% (58) | 26% (35) | 5% (62) | 9.2 | |
| 46 | B | 1.03× | 65% (48) | 27% (37) | 5% (39) | 8.4 | |
| 47 | B | 1.01× | 51% (71) | 39% (62) | 4% (136) | 7.7 | |
| 48 | B | 1.01× | 65% (31) | 21% (38) | 9% (11) | 11.1 | |
| 49 | B | 1.01× | 53% (280) | 34% (76) | 5% (82) | 9.7 | |
| 50 | B | 1.00× | 70% (94) | 31% (93) | 3% (139) | 9.1 | |
| 51 | C | 0.99× | 62% (86) | 40% (63) | 2% (56) | 9.7 | |
| 52 | C | 0.99× | 62% (556) | 30% (159) | 4% (147) | 11.2 | |
| 53 | C | 0.98× | 53% (58) | 38% (32) | 3% (32) | 10.1 | |
| 54 | C | 0.98× | 61% (261) | 31% (84) | 3% (88) | 11.2 | |
| 55 | C | 0.96× | 45% (40) | 22% (37) | 9% (54) | 7.8 | |
| 56 | C | 0.95× | 47% (19) | 38% (24) | 3% (30) | 8.5 | |
| 57 | C | 0.95× | 56% (149) | 24% (85) | 6% (141) | 8.1 | |
| 58 | C | 0.95× | 77% (62) | 32% (37) | 1% (85) | 9.7 | |
| 59 | C | 0.92× | 65% (105) | 18% (80) | 6% (67) | 9.4 | |
| 60 | C | 0.91× | 53% (59) | 22% (36) | 6% (51) | 9.1 | |
| 61 | C | 0.91× | 53% (66) | 28% (32) | 4% (28) | 9.3 | |
| 62 | C | 0.89× | 62% (86) | 31% (49) | 2% (55) | 9.9 | |
| 63 | C | 0.89× | 60% (43) | 39% (28) | 0% (34) | 10.2 | |
| 64 | C | 0.89× | 47% (30) | 44% (16) | 0% (19) | 7.9 | |
| 65 | C | 0.88× | 60% (48) | 22% (36) | 4% (56) | 7.3 | |
| 66 | C | 0.87× | 46% (107) | 31% (32) | 4% (52) | 9.2 | |
| 67 | C | 0.83× | 41% (100) | 29% (52) | 5% (87) | 7.7 | |
| 68 | C | 0.83× | 58% (193) | 22% (58) | 3% (65) | 10.2 | |
| 69 | C | 0.82× | 59% (41) | 32% (38) | 0% (33) | 9.6 | |
| 70 | C | 0.79× | 44% (530) | 26% (134) | 5% (109) | 9.3 | |
| 71 | D | 0.73× | 47% (421) | 24% (170) | 4% (189) | 8.4 | |
| 72 | D | 0.73× | 63% (30) | 14% (49) | 3% (110) | 5.3 | |
| 73 | D | 0.72× | 46% (148) | 24% (67) | 2% (48) | 8.5 | |
| 74 | D | 0.71× | 36% (316) | 25% (72) | 4% (71) | 8.2 | |
| 75 | D | 0.71× | 48% (33) | 16% (37) | 2% (46) | 7.2 | |
| 76 | D | 0.71× | 42% (224) | 21% (72) | 4% (53) | 7.6 | |
| 77 | D | 0.70× | 48% (83) | 19% (43) | 2% (49) | 7.8 | |
| 78 | D | 0.68× | 46% (420) | 19% (96) | 4% (114) | 9.2 | |
| 79 | D | 0.67× | 58% (359) | 29% (122) | 1% (156) | 10.4 | |
| 80 | D | 0.63× | 45% (297) | 17% (94) | 3% (102) | 8.2 | |
| 81 | D | 0.62× | 43% (262) | 21% (180) | 3% (188) | 7.3 | |
| 82 | D | 0.57× | 39% (177) | 17% (103) | 3% (119) | 7.3 | |
| 83 | D | 0.54× | 44% (1,920) | 23% (374) | 2% (496) | 9.5 | |
| 84 | D | 0.50× | 45% (247) | 9% (74) | 1% (75) | 8.9 | |
| 85 | D | 0.45× | 23% (131) | 15% (46) | 1% (88) | 4.1 | |
| 86 | D | 0.37× | 38% (951) | 13% (344) | 1% (407) | 7.8 |
強度排行怎麼算
資料來自最近 30 天在一般模式(不含每日挑戰與傳說模式)完成的 26,774 場對局,由遊戲匿名統計。勝利就是打倒了 Mewtwo 的對局。
每種難度分開計算。為了不讓對局很少的寶可夢靠運氣衝到頂端,牠在每種難度的勝率會被拉向該難度的平均值,就像多打了 30 場平均水準的對局:只有 20 場時,結果會明顯靠近平均;有 500 場時,幾乎不受影響。
接著,分數會比較每隻寶可夢在各難度的勝率機會和平均值,再把三者混合:困難佔 40%、普通佔 30%、惡夢佔 30%。困難佔最多,因為它的對局多,而且主要是已經熟悉遊戲的玩家在玩,不管用哪隻寶可夢。普通玩的人最多,但新手也最集中;惡夢是最嚴格的考驗,但勝場很少,所以波動較大。比較勝率機會而不是百分比,讓惡夢從 5% 提升到 10%,和普通從 55% 提升到 70% 一樣有價值。
等級由分數決定:S 級從 1.8× 起(幾乎是平均的兩倍勝率機會),A 級從 1.3×,B 級從 1×(平均或更好),C 級從 0.75×,再低就是 D 級。三種難度合計少於 50 場的寶可夢,會留在「資料不足」,直到有更多人玩。
強度排行沒告訴你的事
- 誰在選很重要。新玩家多半選有名的初始寶可夢(光是 Charmander 在普通難度就有 1,920 場),而蛋系列則在玩得夠久、已經孵出牠們的玩家手上。這會讓蛋系列的勝率看起來更好,讓熱門初始寶可夢的勝率被拉低,但寶可夢本身未必真的差這麼多。
- Kecleon商店也有影響:買了越多強化的玩家,用哪隻寶可夢都贏得更多。
- 遊戲會改變。招式、首領和難度經常調整,改版前的對局在離開統計期間前仍會計入。
- 即使拉向平均,對局少的數據仍不穩定:排行中段兩隻寶可夢差一個等級,其實意義不大。
- 說到底,最強的寶可夢就是你最會用的那隻。任何一隻都能打倒 Mewtwo。