Changelog

The game's update history, newest first. Each entry links to the pull request with the details on GitHub.

Website: Pokédex, guide, changelog and legal page PR #14

  • A Pokédex with every Pokémon in the game, animated sprites, shiny forms, region, type and role filters, and search.
  • A complete how-to-play guide, with the game's own numbers.
  • This changelog and a legal, privacy and credits page.

New title screen PR #12

  • A title screen with a living meadow behind it, a pixel-art logo and a menu: Play, Pokédex, How to play and Settings.
  • Menus now work on a gamepad: D-pad or left stick to navigate, A confirms, B goes back and Start pauses.

Original chiptune soundtrack and Settings PR #13

  • An original soundtrack composed in code and synthesized live: a village theme in the menus, a march for the run and a boss theme.
  • A Settings screen, on the title screen and in the pause menu: music and effects volume, sound, damage numbers, screen shake and language.

Portuguese and English pages for search engines PR #11

  • One URL per language (/ and /en/), with a game description that search engines and AI assistants can read.
  • Sitemap, robots.txt, llms.txt and structured data.

English and Portuguese PR #10

  • The whole game in English and Portuguese: menus, HUD, moves, items and the Poké Mart. Pokémon, move and item names keep their official English names.
  • The language follows your browser and can be switched on the title screen (PT | EN or the I key) and in the pause menu.

Open source PR #9

  • The code is on GitHub under the MIT license, with credit for every sprite artist.
  • Legal notices for an unofficial fan game.

Poké Dollars and the Poké Mart PR #2

  • Enemies drop Poké Dollars (₽), and bosses shower them. A bonus for time, fainted foes and winning comes at the end of the run.
  • A Poké Mart with permanent upgrades: HP Up, Protein, Iron, Carbos, Calcium, Zinc, PP Up, Exp. Charm, Amulet Coin, Ability Capsule and Escape Rope.
  • Reroll and Skip on level up.

Move evolutions PR #4

  • A maxed move plus the right item becomes an evolved move, like Ember + Charcoal → Flamethrower.
  • 10 evolutions and 7 new type items (Charcoal, Mystic Water, Miracle Seed, Silk Scarf, Magnet, Poison Barb and Sharp Beak).

Shinies and legendary bosses PR #3

  • Shiny wild Pokémon (1 in 450) become elites that drop a Poké Ball, and your starter can be shiny (1 in 64).
  • Articuno, Zapdos, Moltres and Mewtwo as bosses with their own attacks. Sometimes Mew shows up at the end.

All 27 starters PR #8

  • The starter trio of every region, Kanto to Paldea, with all 3 stages (Lv 12 and Lv 28), their own stats and moves.
  • 13 new moves and the Steel, Dark and Fairy types.
  • A new starter select with region tabs and an inspect panel.

Map items PR #6

  • Item Balls, Berry Trees and tall grass around the map. Break them for Potions, Rare Candies, Exp. Share, the Poké Flute, Max Repel, Voltorb, X Attack, X Speed and Revive.

Status conditions PR #1

  • Burn, poison and paralysis, like on the handhelds. New held items: King's Rock and Toxic Orb.

Special attack PR #7

  • A manual attack on a cooldown (Space, the on-screen button or the gamepad A / ✕): Flare Blitz, Hydro Pump and Grass Knot, which become Blast Burn, Hydro Cannon and Frenzy Plant at the final evolution.

Mobile version PR #5

  • A floating touch joystick, an on-screen pause button and layouts for portrait and landscape.
  • Installable as a fullscreen app.

First release

  • Survive 15 minutes of hordes with Charmander, Squirtle or Bulbasaur: automatic moves, level ups, mid-run evolution and bosses.