Changelog
The game's update history, newest first. Each entry links to the pull request with the details on GitHub.
October 13, 2026
Website: Pokédex, guide, changelog and legal page PR #14
A Pokédex with every Pokémon in the game, animated sprites, shiny forms, region, type and role filters, and search. A complete how-to-play guide, with the game's own numbers. This changelog and a legal, privacy and credits page.
New title screen PR #12
A title screen with a living meadow behind it, a pixel-art logo and a menu: Play, Pokédex, How to play and Settings. Menus now work on a gamepad: D-pad or left stick to navigate, A confirms, B goes back and Start pauses.
Original chiptune soundtrack and Settings PR #13
An original soundtrack composed in code and synthesized live: a village theme in the menus, a march for the run and a boss theme. A Settings screen, on the title screen and in the pause menu: music and effects volume, sound, damage numbers, screen shake and language.
Portuguese and English pages for search engines PR #11
One URL per language (/ and /en/), with a game description that search engines and AI assistants can read. Sitemap, robots.txt, llms.txt and structured data.
English and Portuguese PR #10
The whole game in English and Portuguese: menus, HUD, moves, items and the Poké Mart. Pokémon, move and item names keep their official English names. The language follows your browser and can be switched on the title screen (PT | EN or the I key) and in the pause menu.
Open source PR #9
The code is on GitHub under the MIT license, with credit for every sprite artist. Legal notices for an unofficial fan game.
Poké Dollars and the Poké Mart PR #2
Enemies drop Poké Dollars (₽), and bosses shower them. A bonus for time, fainted foes and winning comes at the end of the run. A Poké Mart with permanent upgrades: HP Up, Protein, Iron, Carbos, Calcium, Zinc, PP Up, Exp. Charm, Amulet Coin, Ability Capsule and Escape Rope. Reroll and Skip on level up.
Move evolutions PR #4
A maxed move plus the right item becomes an evolved move, like Ember + Charcoal → Flamethrower. 10 evolutions and 7 new type items (Charcoal, Mystic Water, Miracle Seed, Silk Scarf, Magnet, Poison Barb and Sharp Beak).
Shinies and legendary bosses PR #3
Shiny wild Pokémon (1 in 450) become elites that drop a Poké Ball, and your starter can be shiny (1 in 64). Articuno, Zapdos, Moltres and Mewtwo as bosses with their own attacks. Sometimes Mew shows up at the end.
All 27 starters PR #8
The starter trio of every region, Kanto to Paldea, with all 3 stages (Lv 12 and Lv 28), their own stats and moves. 13 new moves and the Steel, Dark and Fairy types. A new starter select with region tabs and an inspect panel.
Item Balls, Berry Trees and tall grass around the map. Break them for Potions, Rare Candies, Exp. Share, the Poké Flute, Max Repel, Voltorb, X Attack, X Speed and Revive.
Status conditions PR #1
Burn, poison and paralysis, like on the handhelds. New held items: King's Rock and Toxic Orb.
Special attack PR #7
A manual attack on a cooldown (Space, the on-screen button or the gamepad A / ✕): Flare Blitz, Hydro Pump and Grass Knot, which become Blast Burn, Hydro Cannon and Frenzy Plant at the final evolution.
Mobile version PR #5
A floating touch joystick, an on-screen pause button and layouts for portrait and landscape. Installable as a fullscreen app.
First release
Survive 15 minutes of hordes with Charmander, Squirtle or Bulbasaur: automatic moves, level ups, mid-run evolution and bosses.