Nouveautés

Tout ce qui a changé dans le jeu, mise à jour par mise à jour, de la plus récente à la plus ancienne. Chacune commence par ses points forts.

Français, chinois, attaques transparentes et une page pour chaque Pokémon

  • Le jeu parle maintenant français et chinois traditionnel (繁體中文) : choisis dans les Réglages ou laisse ton navigateur décider. Le site, le Pokédex et le guide sont traduits aussi.
  • Nouvelle option dans Réglages → Jeu : Opacité des attaques. Rends tes attaques transparentes pour voir ton Pokémon, les ennemis et leurs attaques même avec une build complète.
  • Des rayons plus fins en fin de partie : Ice Beam, Aurora Beam, Solar Beam, Hyper Beam et d’autres devenaient bien trop épais avec les objets de zone et couvraient tout l’écran.
  • Une nouvelle tier list sur le site, faite à partir de vos parties : les starters et les familles d’œufs de S à D selon leurs victoires contre Mewtwo. Au lancement, Chespin, Spheal et Larvitar sont en tête.
  • Espagnol relu par LauKhaos, modératrice de notre Discord : des textes plus naturels dans tout le jeu et sur le site. ¡Gracias, Lau!
Tous les changements (6)

Move opacity

  • In Settings → Game, Move opacity goes from 10% to 100%. Below 100%, all your moves turn see-through together, as one layer: crossing beams don't turn opaque again where they overlap. Foes' and bosses' attacks stay on top and fully opaque.
  • Aurora Beam's rainbow is now as wide as the move really hits: it used to be drawn wider than its reach.

Beams at the right thickness

  • Fixed: area items and bonuses (Wide Lens and others) counted twice on beam thickness. With Wide Lens maxed, a beam came out 50% thicker than it should, and other area bonuses widened the gap further. Area now thickens a beam once, as it lengthens it. This goes for Ice Beam, Aurora Beam, Solar Beam, Hyper Beam, Seed Flare, Charge Beam, Sacred Sword and Bitter Blade.

Pages des Pokémon

  • Dans le Pokédex, le nom de chaque Pokémon jouable mène à la page de sa famille : les cartes de chaque stade et de chaque embranchement, avec stats, lignée d’évolution, capacités, attaque spéciale et Talents, les Méga de la lignée et une FAQ. Les légendaires ont la leur, avec quand ils apparaissent, leurs attaques de boss et comment les capturer pour le Mode Légendaire.

Tier list

  • La nouvelle page Tier list (dans le menu du site) classe les 90 Pokémon jouables de S à D à partir des 30 derniers jours de parties en Normal, Difficile et Cauchemar, avec le taux de victoire et la minute moyenne de chacun. Elle explique comment le score est calculé et ce qu’il ne dit pas : les nouveaux joueurs choisissent surtout les starters célèbres, et ça pèse sur les chiffres.
  • La page de chaque Pokémon affiche son rang et son taux de victoire en Normal, avec un lien vers la tier list.

Langue

  • Deux nouvelles langues, dans tout le jeu et sur le site : le français (/fr/) et le chinois traditionnel (/zh-tw/), avec une police pixel dédiée au chinois. Les noms des Pokémon, des capacités et des objets restent en anglais, comme dans les autres langues.
  • La traduction espagnole a été relue par LauKhaos (@laukhaos), modératrice de notre Discord : des centaines de textes du jeu et du site sont plus naturels, et des termes comme Horda del día, móvil et mando sont désormais les mêmes partout. Son crédit figure dans Réglages → Infos et sur la page Mentions légales et crédits.
  • L’adresse en anglais (/en/) suit désormais la langue de ton navigateur lors d’une première visite, comme l’adresse principale ; la langue que tu choisis dans les Réglages a toujours le dernier mot.

Corrections

  • Ton Pokémon partenaire ne disparaît plus du lobby quand le jeu reste un moment dans un autre onglet (ni le shiny de l’Apparition massive du jour).

L’économie prend tout son sens

  • L’Œuf de Kecleon n’est plus limité à un par jour : jusqu’à 6, chacun au double du précédent (₽ 10 000, 20 000, 40 000…). Le compteur repart à zéro à minuit.
  • Un incubateur plus grand : les 4e et 5e emplacements, à toi pour de bon, et l’Incubateur rapide, qui fait marcher un œuf deux fois plus vite.
  • Les parties rapportent environ moitié moins de ₽, maintenant que la boutique a de quoi les dépenser. Ce que tu as déjà économisé garde toute sa valeur.
  • Moins de plantages sur mobile : le début d’une partie et les failles légendaires sont plus légers, et le nouveau Mode léger s’active tout seul sur les appareils qui en ont besoin.
  • Corrections issues de vos signalements : Groudon et Rayquaza ne restent plus bloqués sur une phase, les grands Pokémon passent dans les labyrinthes et plus personne ne reste coincé dans le décor.
Tous les changements (12)

Mode léger

  • Nouveau Mode léger : moins de particules, une pluie et une neige plus légères, moins d’ombres et moins de mémoire, pour que le jeu tourne bien sur les téléphones plus modestes. Il s’active tout seul sur un appareil qui en a besoin et se désactive dès que les parties tournent bien à nouveau, et tu peux l’activer ou le désactiver dans Réglages → Jeu.

Se promener sur la place depuis ton téléphone

  • Le nouveau bouton Se promener, à côté de ton Pokémon à l’accueil, range les cartes et ne laisse que la prairie : touche l’herbe ou fais glisser ton doigt pour marcher jusqu’à la place de Kecleon, et touche Parler près de Kecleon, Meowth, des stands, de la fontaine ou de la plaque. Fermer la boutique ou le festival te laisse en promenade ; Retour (ou Échap) ramène l’accueil.
  • Corrigé : avec la boutique ouverte, toucher la place au-dessus appuyait parfois sur des boutons invisibles de l’accueil et ouvrait TikTok, YouTube, Instagram ou Discord.

Œuf de Kecleon

  • L’Œuf de Kecleon n’est plus limité à un par jour. Le premier du jour coûte ₽ 10 000, et chacun des suivants coûte le double du précédent (₽ 20 000, 40 000, 80 000, 160 000 et 320 000), jusqu’à 6 par jour ; le compteur revient à ₽ 10 000 à minuit, heure de Brasília. La carte indique combien tu en as pris aujourd’hui et le prix du suivant. Il éclot en 4 000 pas, et un doublon se transforme en ₽ 2 500.
  • Avec l’incubateur plein, Kecleon refuse de vendre : fais éclore un œuf pour faire de la place au suivant, plutôt que de voir un œuf hors de prix se transformer en simples ₽ 2 500.

Incubateur

  • Le nouvel onglet de la boutique vend des emplacements d’incubateur en plus, à toi pour de bon : le 4e pour ₽150k (dès la Tente) et le 5e pour ₽500k (dès le Kecleon Mart). Et l’Incubateur rapide (₽8k) : touche un œuf dans l’incubateur pour l’utiliser, et cet œuf marche deux fois plus vite jusqu’à son éclosion.

Économie

  • Les parties rapportent moins de ₽ maintenant que la Boutique de Kecleon a de quoi les dépenser : les ennemis lâchent moitié moins de pièces, boss, Alphas, chromatiques et légendaires de faille compris, et les coffres et le Meowth en fuite paient moitié moins.
  • En mode sans fin, les ennemis normaux lâchent encore deux fois moins souvent des pièces, chaque minute au-delà de 15:00 rapporte ₽60 au bonus (au lieu de ₽90), et chaque Arceus vaincu rapporte ₽2 500 au bonus (au lieu de ₽5 000) et lâche moitié moins de sacs de ₽.

Protections

  • Les protections de capacités différentes ne s’enchaînent plus, comme Protect utilisé deux fois de suite dans les jeux principaux. Tant que Protect, Fly, Dig, Iron Head, Burning Bulwark ou Needle Arm te protège, la protection des autres échoue, et elle ne remarche que 0,75 s après la fin de celle-ci. Chaque capacité seule fonctionne comme avant. Merci à Armonich d’avoir signalé le build qui rendait le joueur immortel !

Corrections visuelles

  • La faille de Latias et Latios donne la CT légendaire de Latias (Mist Ball), et le titre le dit désormais : il affichait « CT légendaire de Latios » au-dessus de sa capacité à elle.
  • En Mode Légendaire, Moltres n’est plus rapetissé par rapport aux autres légendaires : le jeu réduisait trop son sprite à cause de ses larges ailes enflammées. Articuno, Lugia et Kyogre ont aussi un peu grandi.
  • Dans la grotte, les murs sud montrent maintenant le haut de la roche au-dessus du sol, pile là où s’arrêtent les pieds de ton Pokémon : marcher contre un mur en dessous de toi donne l’impression de le toucher, plus besoin de te fier à l’ombre.
  • Méga-Sceptile a son propre sprite. Les Méga qui n’ont pas encore de sprite sur PMD SpriteCollab (comme Méga-Venusaur, Blastoise et Garchomp) gardent le sprite normal avec le contour arc-en-ciel jusqu’à ce que les artistes publient le leur.

Moins de plantages sur mobile

  • Le début d’une partie et l’entrée dans une faille légendaire pèsent beaucoup moins sur les téléphones : le jeu libère les Pokémon de l’accueil avant de charger ceux de la partie, charge les images quelques-unes à la fois au lieu de toutes d’un coup, et ne télécharge une Méga ou la forme d’un légendaire que quand elle va apparaître (la Méga de Latias, par exemple, seulement à la phase d’avant).

Failles légendaires

  • Corrigé : Groudon et Rayquaza pouvaient rester bloqués pour toujours à la limite d’une phase s’ils étaient maintenus paralysés, gelés ou endormis. Désormais, l’attaque signature de la phase (Precipice Blades, Hyper Beam, Dragon Ascent…) part même à travers une altération de statut, et le combat avance.
  • Quand tu en amènes un à la limite d’une phase, il déchaîne aussitôt son attaque signature, au lieu de continuer à se battre avec ses PV bloqués à la limite (ou à zéro, dans la dernière phase).
  • Corrigé : un légendaire vaincu en plein piqué ou pendant un passage hors de l’arène (comme Rayquaza) était capturé au loin et laissait son butin hors de portée. Désormais, il retombe à sa place dans l’arène.

Capacités bloquées ou invisibles

  • Corrigé : une capacité utilisée pour une capacité duo puis réapprise par une CT (comme l’Aurora Beam de Suicune après Freeze-Dry) restait bloquée au Nv 1, et les montées de niveau ne donnaient que des Oran Berries. Désormais, elle monte de niveau comme les autres.
  • Corrigé : le Drill Peck de Piplup sur son embranchement à tête chercheuse (Nv 4), Mud Shot sur son embranchement boomerang et Psybeam sur son embranchement en anneau (Nv 7) touchaient toujours, mais étaient invisibles. Désormais, ils s’affichent.

Commandes et portails

  • Corrigé : la partie redémarrait toute seule quand tu appuyais sur Espace juste après avoir été K.O., sans afficher les résultats. Espace est l’attaque spéciale et ne choisit plus rien sur l’écran des résultats : utilise Entrée, un toucher ou le A de la manette.
  • Corrigé : une manette branchée avec son stick décentré (ou un volant, un pédalier) faisait marcher le Pokémon tout seul et bloquait le clavier. Le clavier a désormais toujours la priorité, et un stick ne compte qu’une fois recentré.
  • Portails des failles et entrées des lieux : en sortir vide la jauge beaucoup plus lentement, donc les capacités qui te font bondir toutes seules, comme Aqua Step, ne t’empêchent plus d’entrer.

Plus personne coincé dans le décor

  • Corrigé : les grands Pokémon comme Salamence, Milotic, Hydreigon, Dragapult et Altaria ne passaient pas dans les couloirs des labyrinthes, par la porte de la maisonnette abandonnée ou dans certaines parties de la grotte de Groudon. Désormais, chaque Pokémon passe partout (la taille qui encaisse les coups reste la même).
  • Corrigé : évoluer dans la maisonnette, ou se faire pousser entre la tente, le feu de camp et le sac à dos du campement, entre les cristaux de la grotte ou contre les murs d’une faille, pouvait te laisser coincé sans pouvoir bouger. Désormais, quiconque est coincé est replacé à l’endroit libre le plus proche.

Halloween Night and playable legendaries

  • Legend Mode: beat all 23 legendaries as bosses, on the map or in the new epic rifts, to catch them and play as them, with their own ranking.
  • Halloween Night from Oct 24 to Nov 2: haunted runs, at night, with a ghost outbreak every day, jack-o'-lanterns all over the map and 12 night bosses in Onix's and Snorlax's places. Candies fill a jar of prizes.
  • Two eggs only the plaza sells, one a day, each with 4 families no other egg brings: Duskull's Haunted Egg, on Halloween Night (Litwick, Phantump, Drifloon and Sandygast), and the Kecleon Egg, always in the Showcase (Porygon, Exeggcute, Scraggy and Smeargle, which copies moves with Sketch).
  • Kecleon Shop: walk to the plaza, take the free daily gift, pack consumables in your Bag, buy TMs (10 exclusives, from Pay Day to Fly, with Rain Dance and Sunny Day changing the weather), evolution items (no Dawn Stone, no Gallade) and Bottle Caps, and invest to grow the shop through 5 levels. On weekends, Meowth's caravan; every day, a stamp on your loyalty card.
  • Supporters by Nov 2 swap their heart for a jack-o'-lantern, forever, and get Pumpkaboo as a companion (shiny for Gold).
Tous les changements (13)

New scenery and icons

  • Items now use the official icons from the games: the Choice Scarf is blue, Leftovers is the bitten apple, the Muscle Band is golden. That goes for held items, Poké Mart vitamins, consumables, the Bag and the Kecleon Shop: Bag items, stones and evolution items, Bottle Caps and TMs, each in its type's color.
  • The map got new art: bigger towers in every biome (the meadow pagoda, the forest's hollow tree, the cave's crystal spire, the ice tower and the haunted tower), trees, rocks and bushes, tents, the ruins' menhirs and altars, tombstones, the Odd Keystone and the sky's wind stones.

Halloween Night

  • From October 24 to November 2 (Brasília time), every run is haunted: night falls, an extra ghost joins each stage (from Shedinja to Gengar) and lit jack-o'-lanterns stand among the breakables. The lobby dresses for the night too, with jack-o'-lanterns, bats and ghosts wandering around.
  • Haunted outbreaks: each event day has its ghost (Shuppet, Phantump, Sinistea, Honedge, Dreepy, Cubone…), Gastly on the 31st, Litwick's candles for the Día de Muertos and Duskull for All Souls' Day. The Daily Challenge gets haunted too.
  • Candies: Ghost-type Pokémon drop candies, bosses and Alphas always bring 10, and jack-o'-lanterns are trick or treat (sometimes a ring of ghosts shows up around you). Candies fill a jar that pays prizes in the lobby's Gift box: the Pumpkin frame just for joining in, the Halloween Night background, a Rare Egg, the Haunted House wallpaper, the Pumpkin King title and a shiny Gastly.
  • Halloween Night supporters: anyone who already supports the game or does by November 2 swaps their heart for a jack-o'-lantern with a heart carved in (golden for Gold), on the ranking, their profile and the Hall of Fame. It stays forever, and during the event their ranking line glows like a candle. And supporters who play during the event get Pumpkaboo, a companion only supporters have, leaving a trail of sparkling candy wherever it goes. Gold supporters can take it along shiny.

Haunted Egg

  • During Halloween Night, Duskull's stall at the plaza sells the Haunted Egg for ₽ 6,000, one a day. Talk to Duskull (or open the shop's Stall tab) to buy it. It hatches in 3,000 steps, in a violet glow with will-o'-wisps around it.
  • Out come 4 new families, each as likely (25%), that no other egg or challenge brings: Litwick (up to Chandelure), Phantump (Trevenant), Drifloon (Drifblim) and Sandygast (Palossand). Shinies come at the usual odds, and a duplicate turns into ₽ 1,500. After the event the egg is gone until next year.

Kecleon Egg

  • Today's Showcase has a fixed card, outside the draw: the Kecleon Egg, for ₽ 10,000, one a day at any shop level. It hatches in 4,000 steps, and a duplicate turns into ₽ 2,500.
  • Out come 4 new families, 25% each, that no other egg or challenge brings: Porygon (Porygon2 needs the Up-Grade and Porygon-Z the Dubious Disc), Exeggcute (Exeggutor needs the Leaf Stone, Leafeon's too), Scraggy (Scrafty at Lv 20) and Smeargle, which never evolves: its brush tail copies the nearest foe's move (a boss's, stronger) and casts it 3 times before painting another. The Up-Grade and the Dubious Disc are on the Evolution shelf and drop from bosses too.
  • And the loyalty card's 100-stamp secret is a Kecleon Egg sure to hatch shiny.

Night bosses and the Ghost Hunt

  • In haunted runs, Onix (2:30) and Snorlax (5:00) give way to night bosses, drawn each run, each with its own moves: Mimikyu (its Disguise takes the first big hit), Banette, Sableye, Drifblim, Mismagius and Houndoom at 2:30; Gengar (it fades and comes back on top of you), Chandelure (walls of fire), Gourgeist, Trevenant (roots that drag you in), Honchkrow (it calls its Murkrow) and Dusknoir at 5:00. They hit as hard as the boss they stand in for. The legendaries keep their slots.
  • Ghost Hunt: the Halloween Night screen shows all 12 as shadows until you beat them. The first win over each one puts 25 candies in the jar, and beating them all brings the Exorcist title and the Spectral frame to your Gift box.

Ranking

  • With the game left open from before an update, runs were turned away from the ranking with no reason given. Now the game loads the new version before your next run, and a run that spanned an update tells you why it stayed off.

Evolutions that need an item

  • As in the official games, the paths that need an item now only open with it: Gallade and Froslass (Dawn Stone), Politoed (King's Rock), Scizor (Metal Coat), Kleavor (Black Augurite), Armarouge and Ceruledge (the armors), and Espeon, Umbreon, Leafeon, Glaceon and Sylveon (the stones). Gardevoir, Glalie and Poliwrath stay free: without the item, the evolution goes straight to them. From the Kecleon Egg, Porygon2 (Up-Grade), Porygon-Z (Dubious Disc) and Exeggutor (Leaf Stone) need theirs too.
  • The item counts if you bought it at the Kecleon Shop (for good) or found it in the run: while your Pokémon has a closed path ahead, each boss you beat has a 30% chance to drop one of the missing items, which lasts until the run ends.
  • Without items, Eevee evolves into Vaporeon, Jolteon or Flareon, drawn at random (the weather and the place pull one in), with no choice; with items, you choose between the drawn one and every path your items open (the Water, Thunder and Fire Stones put theirs in the choice too). Scyther and Charcadet without an item don't evolve, but get 15% stronger in everything, as with the Everstone, until an item turns up: then they evolve on the spot.

Kecleon Shop

  • The shop is a place now: the Kecleon plaza stands east of your partner's home, in the lobby's meadow. Press Shop (L) and the camera heads there with your partner hopping along, or walk over and talk to Kecleon (E, or tap it). A little sign at the edge of the screen points the way.
  • Today's Showcase replaces the Counter: it's the same for everyone and turns over at midnight Brasília time. Every day brings a free gift, a deal at 30% off and cards drawn from the consumables, the day's egg and a style. No item stays away for more than 7 days, and from the Tent on you can pin one on your wishlist: Kecleon tells you the day it's back.
  • The Bag holds 8 consumables: Lure, Incense, Rare Candy (start at Lv 3), Lucky Egg (+25% EXP), Luck Incense (+50% ₽), Honey (the outbreak shows up twice as often), X Attack (+10% damage) and Max Revive (get back up once with half your HP). Pack up to 2 different ones per run, more with a bigger shop. The ranking shows the items each run used, and the Daily Challenge still takes none.
  • Expansion: invest ₽ and the shop grows on your plaza, from Cart to Tent, Shop, Kecleon Mart and Department Store (₽30k, 100k, 300k and 800k). Each level swaps the building, widens the Showcase and the Bag and decorates the plaza; the Tent brings Kecleon's purple brother. Training (the vitamins, refundable) and Style stay as they were.
  • The purple brother's TMs (from the Tent): buy one once and it stays in your case for good. Before a run you arm 1 (2 from the Kecleon Mart), and the first TM a boss drops, or the Move Tutor's first lesson, is that one (with two armed, the second comes right after). TMs you've learned in a run are always on the shelf; the others rotate, 3 a day, back within 7 days.
  • 10 new TMs, only at the shop: Pay Day (coins that knock ₽ loose), Thief (steals the item Alphas and bosses hold), Protect (a bubble no hit gets through), Hyper Beam (a huge beam with a recharge), Rain Dance and Sunny Day (call rain or sun for 40s over the run's weather, with drops and beams falling on the foes), Swords Dance (+8% damage that stacks), Drain Punch (a punch that heals), Thunder Wave (a cone that paralyzes) and Fly (take off out of reach and come down hard). All with forks at Lv 4 and 7.
  • At the Shop (Lv 3): evolution items, bought once and yours for good, which open the paths that need an item (the Ice Stone Glaceon, the Metal Coat Scizor…); the Everstone in the Bag, for a run without evolving at +15% to everything; and Bottle Caps in Training, +3% to everything per level (up to 3) for one Pokémon. The Daily Challenge still takes none of them.
  • Meowth's caravan: Friday to Sunday, from the Kecleon Mart on, Meowth parks his wagon on the plaza. He brings an ultra egg, the Gold Bottle Cap (one of your Pokémon straight to 3 Bottle Caps), the Meowth frame and two exclusive TMs, one of each per weekend. With 7 stamps on your loyalty card he takes haggling: 20% off everything until Sunday.
  • Loyalty card: one stamp per day you come by the shop, no purchase needed, and a missed day never resets it. 7 bring a rare egg, 14 the Regular frame, 30 the VIP Customer title, 60 a golden Kecleon statue on your plaza and 100 a Kecleon Egg sure to hatch shiny.
  • Department Store (Lv 5): the Tycoon title, the Golden Kecleon frame and the golden Kecleon statue on the plaza. And on special dates a stall shows up on the plaza: on Halloween Night it is Duskull's, by the candy jar.
  • Kecleon talks to you: it welcomes first-timers, cheers a win against Mewtwo, remembers its daily regulars, has a word about your partner and thanks you for every purchase. And every now and then the counter looks empty...

Difficulty survey

  • The lobby asks how Normal, Hard and Nightmare feel to you. It takes ten seconds and helps tune the game. Close it without answering and the clipboard with a "!" up top waits for whenever you want.

Ideas board in columns

  • The ideas board is now a board with four columns: Backlog, To do, Cooking and Done. See what's coming and what's being made right now, and vote on anything that hasn't shipped yet.
  • Every new idea goes past the team before it lands in the Backlog. Meanwhile only you see it, marked In review.

Whole runs on your phone

  • The game no longer closes by itself mid-run on phones. The memory it uses now stays flat from start to finish: it loads only the Pokémon of the current and next stage, lets go of the ones already behind you and only downloads a shiny when one shows up.

Lighter on phones

  • The game now uses far less memory over a long run (Dialga's, before its rift opens, could fill a phone's memory in seconds) and draws less off screen, like Water Pledge's rainbow. On phones that stutter, it switches on its own to fewer particles, shadows and damage numbers and lighter legendary moves until the run flows again.

Fixes

  • Kecleon Shop on phones: the list and the tabs now scroll with your finger (only the first row showed, with no way down to the upgrades), the panel grows on short screens to show more items, and the TM discs no longer cover their names.
  • Going fullscreen (F11) or switching tabs mid-move no longer leaves your Pokémon walking on its own in one direction.
  • Finding an egg in a run with a full incubator now tells you right away that it will become ₽, and how much, instead of saying it went to the incubator. Mission and medal eggs that don’t fit say what they became too. Mystery Gift eggs still wait in the box until a slot frees up.
  • Give up on the pause menu, or Change Pokémon at the end of a run, picked with Space, Enter or the pad’s A button started another run with the same Pokémon instead of opening the partner select. It opens the select now, as with the mouse or touch.
  • Your Pokémon’s portrait on the Trainer avatar, the Trainer Card and the Hall of Fame faces hung from the top-left corner, cutting off half the face. It’s centered in the circle now.
  • With an account, coming back to the game (another tab, another app, the installed app reopened) syncs on its own, and the lobby shows right away the ₽, missions and Daily Challenge done on your other device, without pressing sync or reloading. The Daily Challenge’s official attempt carries across devices too: made on the laptop, the phone already shows practice.

Playable legendaries and a map to explore

  • Legend Mode: catch all 23 legendaries by beating them as bosses, then play as them, with their own ranking.
  • Epic rifts: the sky warns you, you cross the legendary’s domain, win a 3-phase battle and throw the Poké Ball.
  • The legendaries on the map, from Articuno to Arceus, now fight in 3 phases, with an entrance, their own theme and an ultimate.
  • Landmarks and treasures all over the map, and places to step into: a Mystery Dungeon in the dark, a graveyard with Spiritomb and the sky.
  • Saw an impossible run on the ranking? Tap the flag next to it to report it.
Tous les changements (9)

Legend Mode

  • The most voted idea on the ideas board, from @clementwong212: legendaries are now playable, in a mode of their own. All 23 of them: Articuno, Zapdos, Moltres, Raikou, Entei, Suicune, Regirock, Regice, Registeel, Mew, Celebi, Jirachi, Mewtwo, Lugia, Ho-Oh, Kyogre, Groudon, Rayquaza, Dialga, Latias, Latios, Deoxys and Arceus.
  • To catch a legendary, beat it as a boss, in any mode: 3 times for the rift and trio legendaries, 5 for Mewtwo and once for Mew, Celebi and Jirachi. Every win before that it breaks free from the Poké Ball and the game keeps count (Kyogre broke free… 2/3); on the last one it’s yours and shows up in the new Legendaries tab of the partner select. Arceus is the final trophy: it can only be caught in endless mode, after the other 22.
  • Legendaries don’t evolve: they awaken at Lv 12 and Lv 28, with an Ability, more power and a Forget charge. On the second awakening, Kyogre and Groudon turn Primal and Rayquaza turns Mega; Latias, Latios and Mewtwo (Y) Mega Evolve with the Mega button, and Deoxys’s special swaps its Forme. Each one opens with its legendary move and an innate Ability that’s always on: Drizzle brings the rain, Drought the sun, Air Lock makes Rayquaza immune to the weather, Levitate floats the Latis over lava.
  • A run lasts as long as ever, all three difficulties still apply and the horde comes in stronger (Pressure). The mode has a ranking of its own, Legendary, split by difficulty: on the rankings, switch between Standard and Legendary. And no one faces themselves: a Mewtwo takes on the Mewtwo Clone at the end.
  • 11 new legendary moves, one for each trio member, Mewtwo and Arceus: Snowscape, Electric Terrain, Overheat, Thunderclap, Burning Bulwark, Aqua Ring, Rock Wrecker, Glaciate, Metal Burst, Telekinesis and Judgment, which changes type with the biome.

Epic rifts

  • There are now 2 rifts per run, around 4:00 and 10:20, and the run clock stops inside. Before each one, the legendary gives a sign: its weather takes over the sky (pouring rain, harsh sun, a gale, a storm, a rainbow, a meteor shower, time stumbling) and a huge tear opens in the air.
  • Each legendary has its own domain, bigger than the screen, to cross past the Pokémon that serve it with a threat coming up behind: the tide in the Seafloor Cavern (Kyogre), lava in the Magma Cavern (Groudon), floors crumbling on the Sky Pillar (Rayquaza), the whirlpools of the Whirl Islands (Lugia), the Bell Tower on fire (Ho-Oh), time skipping on Spear Pillar (Dialga), the dream mist of Southern Island (Latias and Latios, together) and the Drifting Meteoroid coming apart in the void (Deoxys).
  • At the end the legendary arrives with a title card and its own theme, and the battle has 3 phases: each one transforms the arena and builds to an ultimate, always with a marked safe spot. Kyogre floods the cavern and unleashes Origin Pulse, Ho-Oh rises from its ashes, Dialga’s Roar of Time freezes your attacks in mid-air and Deoxys swaps Formes every phase.
  • Once beaten, it kneels and the Poké Ball flies: it shakes three times and either clicks or bursts open, counting toward the catch. Fainting inside still doesn’t end the run: you land back on the map with 30% HP.

Map legendaries in 3 phases

  • The run’s trio, the rare mythical, Mewtwo and Arceus make an entrance: the birds swoop down from the sky, the beasts leap in, the Regis rise from the ground, a card shows the name and epithet (ZAPDOS · Lord of Thunder) and each trio has its own theme.
  • The fight has 3 phases, marked on the HP bar: the second brings a new way to move and the third an ultimate built on each one’s legendary move (Snowscape, Electric Terrain, Psystrike, Judgment…), always with a marked safe spot. Arceus’s Judgment changes type with the biome. When it falls, a quick capture plays right there on the map.

Landmarks on the map

  • An idea from @samael on the ideas board, the most voted one: the map now has fixed places to discover, dressed for each biome. As you come close, a sign shows the place’s name, like in the games.
  • Abandoned Cottage: a stone cottage without its roof, with windows, a fireplace and a crate left inside. Hedge Maze: a chest at its heart. Unown Ruins: an altar that lights up the glyphs and spills Exp. Candy. Abandoned Camp: the fire still burning and a backpack with Oran Berries.
  • Mine Tunnel: go in one mouth and come out the other, on the far side of the ridge. The horde loses track of you while you’re down there.
  • Each treasure opens once per run, by standing next to it for a moment. Two new achievements count the treasures opened.

Places to step into

  • A few times a run, the entrance to a place shows up on the map, with an arrow pointing at it. Stand in the doorway to go in: inside, the world waits and the place has its own Pokémon, a goal and a time limit.
  • Dark Cave, a Mystery Dungeon: floors in the dark with stairs to find, a Monster House and a chest at the bottom. Fire and Electric types light up farther, and the wind warns before it blows you out.
  • Haunted Graveyard: ghosts only, rising from the graves. Their spirits stir the Odd Keystone, and out of it comes Spiritomb, a new boss (who can be shiny). Beat it before dawn.
  • Above the Clouds, for flyers only: with a Flying-type Pokémon, an updraft takes you up to the sky, where only flying Pokémon come, all flapping their wings, and wings drift in on the wind. Each wing raises a stat for the rest of the run.
  • Three new achievements, one with the Explorer title, for clearing all three places.

A livelier map

  • Bushes (with flowers or berries), fallen logs and lone rocks and trees between the groves and the mountains, each biome in its own way: glowing mushrooms in the cave, snowy shrubs on the mountain and thorns in the graveyard.

A more reliable ranking

  • The check of ranked runs was taking some honest runs off: the ones played on an older version of the game after an update changed the rules, and the ones that ended with the level-up screen open. Both are fixed, and the game now warns the team before an update changes the rules by accident.
  • With the device's date wrong, a ranked run could play another day's Outbreak and leave the ranking. Now the server tells the game which Outbreak is today's.
  • Try again, tapped after opening the ranking or the share card on the results, started two runs at once, and the one that stayed was off the ranking. Now it starts just one.
  • Fainting the very moment a chest opened showed the cursed item choice, and the run, already sent to the ranking, went on at 0 HP. Now the faint counts: the chest never opens on a run that ended, and it waits for any other screen to close instead of covering it.

Reports

  • With an account, every line of the ranking (and of the Daily Challenge) has a flag to report that run, and another trainer's profile has a Report button. Pick the reason (cheating, offensive name or something else), leave a comment if you like and that's it: nobody finds out who reported.
  • Runs still join the ranking right away. Only a report gets the team to look: a cheated run leaves the ranking, an edited save goes back to zero, and a banned account no longer shows on the ranking or in profiles (it can still play on the device, without an account).

Hall of Fame

  • The Hall of Fame counts every supporter, including those who chose to stay off the wall, so the number no longer drops when someone hides.

Hard mode and invites

  • Standing still doesn't work anymore: ranged spitters, giant Alpha Pokémon and a map that strikes back.
  • Field missions: defend an egg, gather Poké Balls and lead a lost Togepi home.
  • Smarter bosses that aim where you're going and gain a new attack when enraged.
  • A Discord server: link your account to join right away and get a shiny Noibat.
  • Invite friends to earn eggs, a title and even a shiny Dratini.
Tous les changements (22)

Hard mode, for real

  • Standing still doesn't work anymore. Each stage has a species that spits from afar: it glows first and fires a slow shot of its type (fireball, bubble, sludge that leaves a puddle, spark, seeds) that passes through your aura. One step aside is enough.
  • Alpha Pokémon: red-glowing giants join the horde, shrug off knockback and charge along a red lane they aim first. Beat one for EXP, ₽ and the Alpha's prize, a level-up of rare cards only. New achievements: First Alpha, Alpha Tracker and Alpha Hunter, which grants a title.
  • The map strikes back: later in a run, Thunder falls in the rain, hail in the snow, Rock Slide in a sandstorm, flames in the sun, and Stealth Rock or Toxic Spikes cover the ground, always where you stand and always marked on the ground before they land.
  • Field missions: an egg in danger to defend in its nest, lost Poké Balls to gather against the clock and a lost Togepi to lead home. They show up away from you and pay ₽ and a level-up of rare cards.
  • Smarter bosses, with no extra HP: they aim at the path you're taking, leap at you when you keep away and unlock a new attack when enraged. On Nightmare each gets an extra attack, and on Hard and Nightmare Mewtwo has a second phase.
  • Late hordes get knocked back less and hit harder, Iron and Assault Vest take off at most half of a hit, and a player who's dominating without getting hurt sees the horde come faster and closer (much more so on Nightmare). Normal stays relaxed for anyone who keeps moving.

Instant ranking

  • Your run joins the ranking as soon as it ends, without the "Checking…" that could last hours. The server still checks the runs at the top and the Daily Challenge, and only takes a run off the ranking when it doesn't end where it said.
  • Daily Challenge ribbons go out for every official attempt, without waiting for the check.
  • On a computer whose clock runs behind, the end of a run said "Offline" and the run never made the ranking, and the save didn't sync either. Now it works whatever the clock says, and runs left waiting make the ranking the next time you open the game in that browser.

No more closing on iPhone

  • On some iPhones the game closed by itself seconds into a run: it prepared the hit flash of every loaded Pokémon at once and went past the device's memory limit. Now each one is prepared only when it takes its first hit, with far less memory.

Exp. Candies no longer vanish

  • With lots of Exp. Candies left around the map, fainted Pokémon stopped dropping new ones: the EXP went into an old candy, far from you. Now every fainted Pokémon drops its candy, and the oldest candy on the ground joins it, with no EXP lost.

Invite friends

  • The home screen has a new Invite friends card: it shows your invite link, the rewards (1 friend: Friendship Egg; 3: Ambassador title and frame; 5: Ultra rare egg, new; 10: shiny Dratini, replacing the shiny Munchlax, which already hatches from the Friendship Egg) and every friend who joined through your link, with how many runs they have played.
  • An invite now counts as soon as your friend finishes 3 runs, without waiting for their check, which could take hours. Invites that already got there count on their own, and anyone past 5 friends gets the new Ultra rare egg.
  • The invite link keeps working when your friend opens it inside X or Instagram and moves to the browser to sign in with Google.

A Move Tutor that suits you

  • The Move Tutor now teaches moves that suit your current form's type instead of any type you lacked: a Grovyle hears about Earthquake, Crunch, U-turn or Sludge Bomb, but never Water Shuriken. The moves are still ones its family doesn't learn on its own.

Poké Balls that ask

  • When a Poké Ball holds a new move or item, one that would take a slot, the game pauses and asks: Take or Leave. Leave it and it's gone. Upgrades to what you already have still go in on their own, and opening a Poké Ball now pops and sparkles.

What's new, in the lobby

  • The What's new button, at the top of the lobby, hops with a "!" when an update comes out and shows its highlights. See everything opens this page, now organized by update, highlights first.

Mystery Gifts in a box

  • Mystery Gifts now wait in a box beside your partner in the lobby. Tap it to open them one at a time: a shiny hatches on the spot and a shiny of your choice opens its picker right away, no trip to the Hall of Fame.

Discord server

  • The game has a Discord server now, with the news, the Daily Challenge podium, the daily outbreak and rooms for each language. The Discord button sits at the top of the lobby.
  • Link your Discord to your account, from the Discord button or the Trainer Card, to join the server right away and get your supporter role. You can also sign in to the game with Discord.
  • Linking your Discord and joining the server brings a shiny Noibat as a Mystery Gift, once per account. Players who linked already get theirs too.

Official TikTok

  • The game has an official TikTok, @pokemonsurvivors. It sits under Discord in the lobby (at the top with your phone sideways) and in Settings → About.

Official YouTube

  • The game's official YouTube channel is @PokemonSurvivors, with the trailer, daily Shorts and a video for each update. It sits beside TikTok in the lobby and in Settings → About.

Official Instagram

  • The game is on Instagram too, @pokemonsurvivors, with Reels and carousels of the game. It sits beside TikTok and YouTube in the lobby and in Settings → About.

Normal or Shiny, your call

  • A Pokémon that hatched shiny (or that you picked as a supporter) now gets the Normal/Shiny picker on the Pokémon select too, like the starters. The shiny stays yours, in the Pokédex and the achievements: only the colors you play change, and the pick shows in the lobby, on the Trainer Card and in the Hall of Fame, on all your devices.

Smoother gamepad play

  • The gamepad stick now moves in any direction, at the speed you tilt it, like the touch joystick. The D-pad and the keyboard stay at 8 directions.
  • Pressing A (or Space) for the special right as a run ends no longer starts another by accident: the results screen waits for a short pause in your presses.

No more tapping when everything is maxed

  • With every move and item maxed out, a level-up only had the Oran Berry to pick. Now it takes itself without opening the screen, and a quick notice shows the level and how many you got (several at once with an Exp. Share).

Fewer flashes, easier-to-see shots

  • New option in Settings → Game: Flashes Reduced. No more white screen flashes (enraged bosses, rifts, Mega Evolution, evolving, hatching eggs), Pokémon that get hit take a dark red tint instead of flashing white, and nothing flickers fast.
  • Enemy shots (spitters, bosses and the map itself) now have a red outline, so they stand out among your own attacks.

Clear trophies

  • Beat Mewtwo with a Pokémon? Its evolution line gets a trophy in the Pokédex and on the partner select: bronze on Normal, silver on Hard, gold on Nightmare. The Pokédex counts how many you cleared, so you can go for a clear with every one. An idea from @havenlad on the Ideas board.
  • Wins from before trophies existed count too. With an account, every win on the ranking gets its trophy the next time the game syncs. Without one, the ones your records prove do (for example, a starter that's the only one you played from its region). Before, if you had won with several Pokémon, those wins got no trophy; thanks to @justwex for the report.

UI size

  • On big screens, the menus and the HUD now grow with the map instead of staying tiny. Pick the size in Settings → Game, from 100% to 200%, or leave it on Auto. Nothing changes on phones.

Install the game as an app

  • Settings → About now has Install the app: on Android and on computers (Chrome, Edge) the game becomes an icon that opens fullscreen, without the browser bar. On iPhone and iPad, the button shows how to do it in Safari: Share → Add to Home Screen.

Report a bug

  • Found a bug? From Settings → About, or straight from the pause screen, tell us what happened and send it, no account needed. Technical info goes along (version, device, screen and the game's last errors), which you can turn off and look at before sending.
  • If the game closes by itself in the middle of a run, the next time you open it asks whether you want to report it, with what it could save about the run, so we can track the problem down.

Always on the latest version

  • If the game stayed open while an update came out, What's new could fail to open. Now the game notices the new version and reloads on its own in the menus, or at the end of the run if you're playing. Your progress stays saved.

Many more moves

  • 196 moves, and every family has its own signature.
  • Every move splits into two paths at Lv 4 and Lv 7: no two runs play the same.
  • Abilities: pick 1 of 3 at your first evolution, and Eevee picks its eeveelution.
  • TMs from bosses, a Move Tutor on the map, legendary moves and duo moves.
  • The pause screen shows your stat sheet, and every move has its own card.
Tous les changements (4)

Stat sheet on the pause screen

  • The pause screen now shows the run's full stat sheet: max HP, damage, cooldown, area, speed, regen, pickup range and the type, status and money bonuses once you have them, each with how many upgrade cards you've taken for it.
  • Moves and held items get their own lists with each level (MAX once they top out), and on phones the sheet scrolls while the buttons stay within reach.

Move cards

  • Hover a move in the top bar, the pause menu or the level-up cards (on phones, hold your finger on it) to see its card: damage and cooldown with your items and bonuses applied, projectiles, area, duration, pierce and status chance when the move uses them, its level and what it needs to evolve.
  • On level-up cards, the card shows each upgrade before and after. Holding a card only opens its details: it never picks the card by accident.

Mega Evolution no longer freezes the game

  • Mega Evolving while your special was still charging froze the game and the run was lost. It happened with the Megas whose special is a chain of dashes: Raichu X, Feraligatr, Scizor, Blaziken, Gallade, Banette and Greninja. Now the charge is canceled and the Mega’s special comes ready. Thanks to @DashtheBard for the report!

Moves, moves and more moves

  • The top idea on the ideas board (71 votes) said moves were too few and every run felt the same. Now there are 196 moves, and every family has its own signature: Brave Bird, Weather Ball, Spore, Fiery Dance, Gigaton Hammer, Moonblast and dozens more, each one playing its own way.
  • The moves a Pokémon learns grow with each evolution, and the final list has more moves than the 6 slots: every run leaves some out. A run starts with a draft for your 2nd move.
  • Every base move splits into two paths at Lv 4 and Lv 7 that change how it plays (bouncing, exploding, leaving a trail, echoing…). Rare cards give 2 levels, shiny cards are a free pick, and the Forget button takes what you don’t want out of the run.
  • 91 Abilities: at the first evolution you pick 1 of 3, the Hidden one included. Eevee picks among its 8 eeveelutions, and Kirlia, Snorunt, Poliwhirl, Scyther and Charcadet branch too. Mega Gallade is here: 38 Megas.
  • Every regular move now evolves, with 7 new type items (Black Belt, Metal Coat, Spell Tag, Black Glasses, Twisted Spoon, Soft Sand and Fairy Feather), and evolved moves change shape and keep growing up to Lv 5.
  • Moves from outside the learnset: beaten bosses drop a TM (Rock Slide, Ice Beam, Psystrike…), the Move Tutor pitches a tent on the map, and clearing a rift offers the legendary’s own move (Sacred Fire, Origin Pulse, Roar of Time…). With every slot full: "1, 2 and… Poof!".
  • Duo moves: two maxed moves of the right types fuse into Fire Pledge, Water Pledge, Grass Pledge, Fusion Flare, Fusion Bolt, Ion Deluge, Freeze-Dry or Nightmare (one per run). And locked chests may hide a cursed item: Life Orb, Choice Band, Flame Orb or Iron Ball, very strong, at a price.

A brand-new lobby

  • The title screen became a lobby, with your partner strolling on the grass.
  • A new partner select, with all 27 starters on a single grid.
  • Shinx, Roggenrola and Deino now hatch from eggs.
  • Ideas board: ask for and vote on what you want in the game.
  • Falling in a rift no longer ends your run.
Tous les changements (17)

Shinx hatches from eggs

  • Shinx › Luxio › Luxray is the new Common Egg family: a quick electric lynx that chains Shock Wave from foe to foe, and Luxray’s glare makes its shocks paralyze more often. That makes 55 egg families and 82 playable Pokémon.

Roggenrola hatches from eggs

  • Roggenrola › Boldore › Gigalith is the new Common Egg family, alongside Geodude: a thick-armored rock that drops Rock Tomb on foes, and Gigalith’s crystals make every hit cover a wider area. That makes 54 egg families and 81 playable Pokémon. Requested by @RedmanRubels on X!

Falling in a rift no longer ends the run

  • If your HP hits zero in a legendary rift’s arena, the run is no longer over: your Pokémon faints, the rift pulls it back and you land on the map with 30% HP, without the rift’s reward. Your Revive stays in the Bag for later. An idea from @holyfield on the ideas board!

No more empty pedestals in the Hall of Fame

  • Opened from the Trainer Card, the Hall of Fame left the Legends’ pedestals empty. Now the Pokémon always show up, and a Poké Ball wobbles in their place while they load. If one doesn’t load, the Poké Ball stays instead of a blank space.

Ideas board

  • Now you can ask for what you want to see in the game! Tap Ideas in the main menu (or open pokemonsurvivors.com/?ideias): read everyone’s ideas, vote them up or down with an account and send your own (up to 3 a day). The most voted go in the queue, and the ones that make it into the game show up in the Shipped tab.

The game recognizes your gamepad

  • With more than one gamepad on (Joy-Cons, a virtual controller), a button held on one hid the same button pressed on the other, so an Xbox controller seemed dead in the Controls screen. Now each gamepad counts on its own.
  • The Controls screen names the gamepad connected, or says what to do while the browser doesn’t see it yet, and the buttons show as printed on your pad: A B X Y on Xbox, ✕ ○ □ △ on PlayStation and B A Y X on Nintendo. The D-pad’s ← → no longer show as a dash.
  • Playing with a gamepad, the screens’ hints and the HUD show its buttons instead of keys, and keyboard-only shortcuts step aside. Press any key to get the keyboard hints back.

No more smeared images on phones

  • In long runs on phones, the browser sometimes resets the graphics card to free memory. When that happened, the ground vanished and the Pokémon left trails across the screen until it all turned into a smear. Now the game redraws everything right away and the run goes on normally. Thanks to @franbarquero for the video!

Remapping with a gamepad

  • In the Controls screen, picking an action with the gamepad’s A button waited for a keyboard key, so the gamepad seemed undetected. Now it takes the key or button you press next, from the keyboard or the gamepad.

Take your partner for a walk in the menu

  • In the main menu, your partner now hops off its stage and walks around the meadow: use WASD on a computer, or tap the grass (or drag, like the joystick) on a phone. The wild Pokémon wandering by answer its hello with their cry and a speech bubble: some hop with joy, some twirl, shy ones run off, and some are so happy they follow you for a while. After a rest, your partner walks back to its stage on its own.

WASD keys instead of the joystick on computers

  • With the fixed joystick on, computers showed the touch joystick in the corner of the screen. Now, with a mouse and keyboard, that corner shows the movement keys (WASD, or the ones you remapped), semi-transparent, lighting up while held. On phones, the fixed joystick stays the same.

Deino hatches from eggs

  • Deino › Zweilous › Hydreigon is the new Ultra Rare Egg family, alongside Dratini, Gible and Bagon: a dark dragon that bites with Crunch, hits hard from the start and, with its three heads as Hydreigon, fires one more projectile. That makes 53 egg families and 80 playable Pokémon.

Silhouettes in the Eggs tab

  • In the partner select, Pokémon still in their egg now show as a black silhouette instead of the egg, like the classic "Who's that Pokémon?".

Supporters got a Hall of Fame

  • The Supporters screen became the Hall of Fame: the Legends (R$ 50 or US$ 10 in all) stand on golden pedestals under a spotlight with the shiny they picked (or the Pokémon they walk with), and the other supporters show up with their avatar. Tap anyone to see their profile.
  • Below (or beside it, on a wide screen) are the rewards, all cosmetic, and the Support button. If you already support the game, the same icons become shortcuts: pick your shiny, your companion, the poll, redeem a code and show or hide your name.

A new partner select

  • All 27 starters show at once, in a grid of 9 regions by Grass, Fire and Water, with no region tabs. Egg Pokémon live in the Eggs tab, and the ones you hatched also show under the grid.
  • Your pick shows its role, main stats and evolution line; moves, special and Megas sit behind the details button (a sheet that slides up on phones). Bag, difficulty and the Start button share one bar, and Start changes color with the difficulty.
  • On phones nothing hides under the buttons anymore: the list scrolls above the bar. To open the Poké Mart, tap the wallet at the top.

A new title screen: the lobby

  • The list menu became a lobby: your last partner stands in the middle of the field and the PLAY button opens the Pokémon select with it already picked (tapping the partner does the same). Pokédex, Eggs, Shop and Ranking sit beside PLAY on computers and in a tab bar at the bottom on phones, with a badge when an egg is ready to hatch.
  • The Today cards show the day at a glance: the day's Outbreak walking (normal and shiny), whether you've played the Daily Challenge and your time, and today's missions with a progress bar. The new golden Hall of Fame card shows who supports the game and who joined last, and opens the supporters screen.
  • On keyboard and gamepad, the arrows move across the whole lobby and Enter starts on PLAY. Shortcuts: X Pokédex, O Eggs, L Shop, R Ranking, M Missions, H Hall of Fame and C Trainer Card. How to play is now the ? at the top, next to Settings.

Your Trainer Card and tabbed Settings

  • The title got a bar on top: your trainer on the left (with your Pokémon, name and title; a guest gets a Poké Ball and "Sign in"), and your wallet and the Settings gear on the right. Tap the trainer to open your Trainer Card, with runs, wins, Pokédex, shinies, medals and ribbons, and shortcuts to edit your profile, share the card, and missions and achievements.
  • Settings now has tabs: Sound, Game, Controls and About. The language picker (PT, EN, ES) moved to the Game tab, and the Legal and credits and GitHub links moved to About.

Legit runs are back on the leaderboards

  • Some runs were dropped from the leaderboards at verification with nothing wrong: when a level-up or a faint landed on a frame where the device lagged, the replay got a few extra moments and the re-simulation didn't end where the run did. It happened more on phones. The game no longer records those moments, the server now accepts the older replays, and the runs turned away by it were checked again.

Daily Challenge and Spanish

  • Daily Challenge: the same run for everyone, with ribbons for the best.
  • The game now speaks Spanish.
  • 11 more Megas, from Mega Pidgeot to Mega Salamence.
  • Remap your keys and gamepad buttons however you like.
  • Donate by card or Pix and get cosmetic rewards.
Tous les changements (11)

Long endless runs make the leaderboards

  • Endless runs longer than an hour were turned away by the leaderboards: the replay was over the accepted size and the number of faints looked too high. Now the faint limit grows with the run time and the replay can be much larger, so the longest runs count too.

Remap your keys and gamepad buttons

  • In Settings → Controls → Keyboard and gamepad, every action (moving in the four directions, special, Mega, lunge, pause, confirm and back) has a key and a gamepad button of your choice: press the new key or button, and Esc cancels. If it is already taken, the two actions swap and the game tells you. Restore defaults puts everything back.
  • The gamepad now moves your Pokémon in a run too, with the D-pad or the left stick.

Rewards for supporters

  • Donating with an account now brings a thank-you in the game, as a Mystery Gift: the Supporter title and card frame, a ♥ badge by your @ on the ranking and your profile, a shiny of your choice (any starter, or an egg family, which comes with it), a companion that follows you in runs, your name on the wall and in the victory thanks, and a vote on the next egg Pokémon. R$ 50 or US$ 10 in all makes it Gold: a golden background, wallpaper and badge. All cosmetic, nothing changes a run.
  • On the Support the project page, enter your @ so the rewards go straight to your account (or a friend's). Without one, you get a code to redeem in the game, under the ♥ on the title.

Donate from anywhere, Pix included

  • Ko-fi turned down many cards, Brazilian ones included. Donations now have their own page: from outside Brazil, by card, Apple Pay or Google Pay in US dollars (Stripe); from Brazil, by Pix or card in reais (AbacatePay), with preset amounts or any amount you like. The page suggests the right way from your device's time zone, not its language, and you can always pick the other. Donating still gives nothing in the game.

The magnet no longer leaves pickups orbiting

  • Exp. Candy, coins and items pulled in by the magnet could get stuck circling your Pokémon without ever landing. Now they come straight to you, even while you run in circles. Thanks for the report!

Fixed joystick on phones

  • Settings have a new Controls section. There, the touch joystick can keep following your finger (the default) or stay fixed in the bottom-left corner, always in the same spot with its base showing.

Support the project on Ko-fi

  • The game stays free, with nothing for sale. If you want to help keep the servers running, you can now donate on Ko-fi (card, PayPal, Apple Pay and Google Pay, from any country), from the button in the top-right corner of the title and Pokémon select screens, on the victory screen and in the site footer. Donating gives nothing in the game.

No more losing a run by accident

  • Closing or reloading the tab in the middle of a run (paused or picking a move too) now asks first. Menus and the results screen are unchanged. On iPhone and iPad, Safari does not show this prompt.

The game now speaks Spanish

  • Spanish (Latin America) is the third language: the whole game, the Pokédex, the guide and this changelog. Browsers set to Spanish start in it, and you can switch on the title screen (PT | EN | ES, or the I key) and in Settings.
  • The Spanish game has its own address, pokemonsurvivors.com/es/, to share with friends.

11 more Megas for the Gen 1–3 families

  • Every egg family with a Mega Evolution can now Mega Evolve: Mega Pidgeot, Gyarados, Ampharos, Scizor, Houndoom, Aggron, Manectric, Altaria, Banette, Glalie and Salamence join, each with its own stats, special, ability and cry. That makes 37 Megas across 33 lines.
  • Highlights: Mega Scizor (Technician) gets a steel chain dash on a short cooldown, Mega Manectric (Intimidate) slows whoever comes close and runs leaving sparks behind, and Mega Altaria, Glalie and Salamence power up Normal moves along with Fairy, Ice and Flying ones. Houndoom, Manectric, Altaria, Banette and Glalie already show their Mega sprite.

Compete: the Daily Challenge and ribbons

  • Daily Challenge: one run a day that is the same for everyone, with the same seed, the same Pokémon (even an egg family you haven't hatched yet) and the same difficulty, with no Poké Mart upgrades, Lure, Incense or Shiny Charm. Today's outbreak is still on. It's on the title menu, with a countdown to the next one.
  • Only your first finished run of the day is the official attempt and goes on the challenge ranking, which has its own tab in the Ranking (today and yesterday). The rest are practice. The end of the run shows your place, and so does the card you share.
  • Ribbons: once the day closes, everyone on the challenge ranking gets a ribbon as a Mystery Gift, gold for the top 10%, silver for the top half and bronze for taking part. They show on your profile and Trainer Card.

Megas and legendaries

  • Mega Evolution: 26 Megas, earned by beating the rift legendaries.
  • Johto's beasts and Hoenn's Regis as bosses, and an arena for each legendary.
  • 26 new egg families, and Kanto, Johto and Hoenn complete in the horde.
  • The map got terrain: rocks, woods, mountains, towers and lakes.
  • Today's outbreak, a new Poké Mart and a card to share your run.
Tous les changements (16)

Bring friends: invites, Mystery Gifts and Munchlax

  • Invite friends: every link you share carries your name. Whoever lands through it sees "So-and-so invited you!" on the title screen, and gets a Friendship Egg on signing up. You two follow each other.
  • Once your friend plays 3 verified ranked runs, the invite counts for you and a Mystery Gift arrives: at 1 friend, a Friendship Egg; at 3, the Ambassador title and an exclusive card frame; at 10, a shiny Munchlax. Your profile shows how many friends you brought.
  • New family: Munchlax, which evolves into Snorlax at Lv 20. A hungry tank with lots of HP, defense and regen that clears the way with Earthquake. It only hatches from the Friendship Egg.

Today's outbreak and a new Poké Mart

  • Today's outbreak: every day (Brasília time) one wild species takes over every run, the same for everyone. It's the most common Pokémon of the run from start to finish, so its shiny shows up about twice a run. The title screen shows today's outbreak, and a new daily mission asks you to defeat it.
  • The Poké Mart has three shelves now. Upgrades has the new Shiny Charm: three levels that take the wild shiny odds from 1/450 to 1/225. Today's counter turns over at midnight, the same for everyone, with a daily stock: Lure (shinies twice as common next run), Incense (eggs twice as likely), an egg for sale and one item on sale. Style sells card frames (Poké, Great, Ultra and Master Ball), backgrounds from the game's five places and PC Box wallpapers.
  • Lures and Incenses go into the Bag. On the select screen, turn on what you want to use (C and V keys) and it gets used up as the run starts. Some missions now pay a Lure or an Incense on top of the ₽.
  • On phones, the run's round buttons (special, Mega and lunge) no longer sit on top of the results screen's and the menus' buttons.

Show off your collection

  • The results screen has a new Share button: the game draws a pixel art card of your run, with your Pokémon, time, level, the shinies you caught and the legendaries you beat. On phones it opens the share sheet; on computers it copies the image.
  • PC Box: every shiny you caught, in boxes of 30 like the PC in the games, each one moving. Open it from the Pokédex. From there (or your profile) comes your Trainer Card, with your medals, Pokédex, best time and best shinies.
  • Rolled your starter shiny (the 1 in 64 chance)? It now stays unlocked for good: on the select screen, pick Normal or Shiny (Z key).

26 Kanto, Johto and Hoenn families in eggs

  • Eggs can now hatch 26 new families from Gen 1 to 3, 51 in all (78 playable Pokémon). Common: Pidgey, Zubat, Poliwag, Geodude, Mareep, Azurill, Shroomish, Swinub and Snorunt. Rare: Growlithe, Vulpix, Cubone, Scyther, Magikarp, Horsea, Kabuto, Houndour, Teddiursa, Aron, Trapinch, Swablu, Electrike and Shuppet. Ultra rare: Bagon, Slakoth and Feebas.
  • Each has its own stats, starting move and moves. Magikarp and Feebas start out very weak and become Gyarados and Milotic; Slakoth is slow to act but hits very hard. Swinub goes all the way to Mamoswine (the only Gen 4 member), so the line is complete.
  • The egg box on the Pokémon select now scrolls on its own and shows more columns, so everyone fits on phones too.

Ice, Rock, Bug and Dragon moves

  • Four new moves for the types that had none: Ice Shard (shards that stick in the ground and slow whoever steps on them), Rock Tomb (boulders that drop on the nearest foes), Pin Missile (needles that curve into their target) and Dragon Breath (a cone of dragon fire).
  • Each one evolves with its item: Ice Shard + Never-Melt Ice becomes Blizzard, Rock Tomb + Hard Stone becomes Stone Edge, Pin Missile + Silver Powder becomes Megahorn and Dragon Breath + Dragon Fang becomes Outrage.
  • Spheal, Rockruff, Larvitar, Grubbin, Larvesta, Noibat, Dratini, Gible and Dreepy can now learn them.

The legendaries of Gens 1 to 3

  • The Kanto birds now share the 7:00, 9:30 and 12:00 slots with the Johto beasts (Raikou, Entei and Suicune) and the Hoenn Regis (Regirock, Regice and Registeel). Each run draws one trio, and each member has its own attacks: Raikou leaves static where it runs, Entei rains fire, Suicune sends slow, dense waves, Regirock drops rocks, Regice freezes the ground and Registeel walls you in with steel rings.
  • HP, damage and speed belong to the time slot, not the Pokémon: no trio is easier than another.
  • New legendary rifts: Latias and Latios on Southern Island, a sandy island with palms for cover and surf around it that slows you down, and Deoxys on a meteor in space, with crystal clusters in the way. There are 9 rift legendaries now, and the Legend Tamer achievement asks for all 9 (if you already had it, you keep it).
  • The rare boss at the end can be Mew, Celebi or Jirachi. The chance it shows up is still 10%.

Kanto, Johto and Hoenn complete in the horde

  • 222 species from generations 1 to 3 join the wild horde, from Metapod and Magikarp to Blissey, Slaking and Salamence. Every Kanto, Johto and Hoenn Pokémon that isn't legendary or mythical is now in the game (but Unown and Castform, whose look depends on their form). The horde grows from 193 to 415 species and the in-game Pokédex from 334 to 556.
  • Each run still draws its cast the same way, so faces from the first three generations show up a lot more.

An arena for each legendary

  • Rifts no longer lead to the same circle. Lugia waits in a sunken temple, with islands in shallow water that slows you down. Ho-Oh, in an octagonal hall with pillars and the great bell. Kyogre swims in a pool whose tide rises and squeezes the stone ring. Groudon holds a cave split by lava rivers (cross on the bridges, unless you're a Fire type). Rayquaza, a jade diamond whose edge falls away during the fight. And Dialga, a marble nave with colonnades to hide from Roar of Time.

Mountains, trees, towers and lakes on the map

  • The map got some relief: rocks, groves, terraced mountains, towers and lakes, dressed for each biome (the meadow hill becomes a rock wall in the cave and a crypt at the Tower). Walkers can't go through solids, so a rock makes cover against shots and the horde has to go around a mountain. Flyers, ghosts and bosses go over it all.
  • Water slows you down (Water types swim at full speed) and the frozen lakes in the snow make you slide. Trees, towers and mountains turn see-through when you walk behind them.

Google sign up unstuck

  • If you started creating your account and stopped at the bot check, every later try got stuck on a "Verification didn't complete in time" screen. Now a new try starts the sign up over and gets you in.

Sturdier Google sign in

  • When creating your account needs one more step after Google (a bot check or a missing detail), the game now takes you to the account page, finishes there and brings you back, instead of failing the sign in.

Quick Attack on your command

  • Quick Attack and Extreme Speed no longer fire on their own: since they move you, the lunge now goes when you press Shift, X / □ on a gamepad or the new round button left of the special on phones. With no foe in reach it hops straight ahead, handy to slip out of a crowd.

Every Mega

  • Every line in the game with a Mega Evolution can now Mega Evolve: 26 Megas across 22 lines, with Venusaur, Blastoise, Charizard Y, Raichu X and Y, Dragonite, Meganium, Feraligatr, Sceptile, Blaziken, Swampert, Metagross, Staraptor, Garchomp and Garchomp Z, Lucario Z, Emboar, Chesnaught, Delphox and Greninja joining now, each with its own stats, special, ability and cry.
  • Charizard, Raichu, Garchomp and Lucario have two Megas: the rift legendary leaves both stones on the ground and the one you pick up decides the Mega. The other crumbles.
  • Megas that don't have a PMD SpriteCollab sprite yet show the final evolution's sprite with a rainbow outline while the form lasts.

Mega cries

  • Megas now have their own cry: the Pokémon lets out its Mega form's cry as the transformation lands, when it uses its special and if it faints while the form lasts.

Mega Evolution

  • Charmander, Abra, Gastly, Ralts, Riolu and Larvitar can now Mega Evolve. Beat a rift legendary with one of them to get the line's Mega Stone, then press the MEGA button at the final evolution (E key, or Y on a gamepad).
  • The Mega form lasts 20 seconds and comes back after 60. It starts with a transformation and a rainbow burst that pushes the horde back, gains stats, swaps the special for a stronger one and turns its ability on: Mega Charizard X's blue-flame Dragon Flare, Mega Alakazam's Trace (every special fires two of your moves), Mega Gengar's Shadow Tag (slows anyone who comes close), Mega Gardevoir's Pixilate, Mega Lucario's 6-jump chain dash with Aura Spheres and Mega Tyranitar's sandstorm.
  • Two new achievements: Mega Bond and Mega Master.

Aegislash in Blade Forme

  • In Blade Forme, Aegislash now shows its Blade Forme sprite (shiny too), like in the games. The icon over its head is gone: the sprite itself, the ring at its feet and the special button show the stance.

Accounts, rankings and missions

  • Sign in with Google and keep your progress in the cloud.
  • Rankings per difficulty, public profiles and a friends ranking.
  • Daily and weekly missions, achievements and titles.
  • Three difficulties: Normal, Hard and Nightmare.
  • All 18 types got a special attack, and bosses get enraged.
Tous les changements (15)

Metronome and Power Herb

  • New item, Metronome: at the end of every chain dash jump, fire dash or stance swap (and when other specials go off), it fires one of your moves from there. Two at max level (in a chain, the second only on the last jump).
  • New item, Power Herb: each foe the special defeats, or any defeated mid-chain, cuts 0.25 s off its cooldown (up to 0.75 s at max level). The cooldown never drops below the 4 s minimum.

Chain dash and Stance Change

  • Treecko, Sprigatito, Riolu, Gible, Starly and Honedge get a new special: a dash that slashes through to the nearest foe. Landed a hit? Press again within half a second to jump to the next one, up to 3 jumps (4 at the final evolution). The cooldown only starts when the chain ends.
  • Aegislash trades its special for Stance Change: it swaps between Shield Forme (takes 30% less damage, moves ×0.7) and Blade Forme (moves ×1.3). The current forme shows over its head and on the special button.

Five new moves: lunges, chains, mines and turrets

  • Quick Attack lunges a short hop at the foe ahead, hits everything on the way and makes you invulnerable for an instant. It only lunges the way you're already walking and never recharges in under 1.5 s. With Silk Scarf it evolves into Extreme Speed.
  • Shock Wave jumps from foe to foe, losing 15% power per jump, and evolves into Thunderbolt with Magnet. Hex does the same and deals ×1.7 damage to foes with a status condition (burned, poisoned, paralyzed…).
  • Toxic Spikes leaves spikes that burst when a foe steps on them (or for half damage when they run out) and evolves into Barb Barrage with Poison Barb. Will-O-Wisp leaves a wisp behind that shoots on its own and evolves into Inferno with Charcoal.
  • Who learns them: Pichu, Eevee, Starly, Riolu and Torchic (Quick Attack), Pichu, Toxel and Beldum (Shock Wave), Gastly, Dreepy, Honedge and Rowlet (Hex), Budew, Bulbasaur and Chespin (Toxic Spikes), Charmander, Cyndaquil, Fennekin, Litten and Charcadet (Will-O-Wisp).

Enraged bosses, elites and runners

  • Map bosses now switch between fighting up close, rushing in and slamming the area around them, and at range, standing back and aiming at you. Under half HP they enrage: red outline, a cry, more speed, shorter pauses between attacks and sometimes two attacks in a row.
  • For each boss's first minute far fewer regular enemies spawn, so the fight is with it. After that the horde comes back, so don't drag it out.
  • When the horde is nearly full, new arrivals come in as elites: red outline, more HP, more EXP and more damage (not during the Mewtwo fight, which stays a duel). And one new species each stage runs, with speed lines, aiming where you're going to be, so running in circles no longer shakes it.

No more endgame stalemates

  • Regular enemies no longer turn into sponges late in the run: their HP grows slower after 8:00, and Hard and Nightmare now press with faster, denser hordes that hit harder instead of piles of HP. Late on Nightmare an enemy has about 2x Normal's HP (it was 4.5x).
  • Each boss has until the next one arrives: if it's still standing when the next boss shows up, it flees without a reward instead of piling up in the horde.
  • Mewtwo is now the climax: it blasts the horde away when it arrives and, while it stands, regular enemies barely spawn. The horde only keeps escalating past 15:00 once you choose endless mode.

A horde that renews and fewer numbers on screen

  • Late in a run the horde no longer freezes into a still blob: at the cap, each new Pokémon takes the place of the oldest one off-screen, and anyone off-screen for over a minute leaves. Bosses, shinies, flocks and anything on screen never vanish this way.
  • Damage numbers now have three options in Settings: All, Reduced (the new default) and OFF. On Reduced, a crowded screen only shows the biggest hits, plus the boss's, and they fade a little sooner.

Sign in or play as a guest

  • Tapping Play while signed out now asks whether you want to sign in with Google (the account is created the first time) or play as a guest. Pick guest and it won't ask again until the page reloads.
  • After signing in with Google, the game comes back straight to the menu, skipping the "Press any key" screen.

A ranking the server checks

  • Every ranked run is now played again by the server from its replay, and only stays on the board if it ends the same. Meanwhile it shows as "Checking…".
  • Each Pokémon's hitbox now ships with the game. Before, an enemy that showed up before its sprite downloaded had a different body for a moment.

Ranking, profiles and friends

  • A ranking by time survived on the title screen, one per difficulty, with Today, Week and All time tabs. Filter it by Pokémon or show only your friends. Today and Week turn over at midnight Brasília time.
  • With an account, every run joins the ranking on its own, and the results screen shows where you stand today, this week and all time. Offline, it joins once you are back online.
  • Public profiles: pick a name and a username and share the link. It shows your title, your records on each difficulty, your Pokédex and your recent runs. Follow other trainers to build your friends ranking.

Difficulty levels and an endgame that bites again

  • Three levels on the Pokémon select screen: Normal, Hard and Nightmare. All of them are open from the start and your pick is saved. Hard brings much tougher hordes that hit harder. Nightmare goes further and halves every heal.
  • The difficulty shows in the pause menu and on the results screen, and every run keeps its own for the upcoming ranking.
  • On Normal, the last minutes are a threat again. From 8:00 enemies gain HP faster, and from 10:00 more of them show up. Before, a finished build cleared the screen before anything could touch you.

Accounts: your progress in the cloud

  • Sign in with Google from the button in the corner of the title screen to keep your progress in the cloud and pick it up on any device. Playing as a guest is still the default, and nothing changes if you don't sign in.
  • When you sign in, everything you got as a guest comes along: the Pokédex, eggs, hatched Pokémon and achievements join the account's, and every upgrade, record and mission keeps the higher value.
  • Progress syncs at the end of every run. Offline, the game plays as usual and syncs later.

A special for every type and readable damage numbers

  • All 18 types now have their own special attack, which grows stronger at the final evolution: Thunderbolt → Bolt Strike, Dragon Pulse → Draco Meteor, Shadow Ball → Astral Barrage, Bulldoze → Precipice Blades, Air Cutter → Aeroblast and more. Bolts from the sky, meteor and icicle showers, rings of projectiles, sweeping walls and poison trails, each with its type's color and effect.
  • Egg Pokémon use their first type's special. The guide lists all 18 and who uses each one.
  • Damage numbers on the same target add up into one growing number, at most three per target in fixed spots. Bosses under many moves no longer turn into an unreadable strip, and super-effective hits stay yellow and on top.

Catch notice only the first time

  • Defeating a shiny of a species you already own no longer shows the catch notice. It only shows when the shiny is new to your Pokédex.

Eggs, Pokédex and missions together

  • The Pokémon that comes out of an egg joins the Pokédex as caught, shiny if it is, and its whole evolution line counts as seen. Every form you play, the ones you evolve into included, counts as yours too.
  • Four new achievements: see 100 species, catch every form of the 27 starters, hatch your first egg and hatch a shiny. There are 53 now.
  • New missions to walk, to see different species in one run and to hatch eggs. Some weeklies and every gold medal also give an egg, within the incubator's 3 slots and the per-run egg limit.
  • A tidier run result: Pokédex, eggs and missions in one block that fits a phone held upright.
  • On a computer, the region tabs of the Pokémon select wrap onto two lines, so Paldea and the Eggs tab are always in sight.
  • The guide now gets it right: rift legendaries can be shiny (1 in 8). Map bosses, Mewtwo and Arceus never are.

Missions, achievements and titles

  • Missions in the title menu: three daily and two weekly ones, the same for everyone on the same day, paid in Poké Dollars. Defeat Pokémon of a type or in the rain, win rifts, open chests, grab Meowth's Pay Day and more.
  • 49 achievements with bronze, silver and gold medals, from playing your first run to defeating Arceus. Every medal pays Poké Dollars.
  • Some achievements grant a title, like Shiny Hunter or Legend Tamer, shown on the title screen and on the run results.
  • The run results show every mission's progress and the new medals. No extra pop-ups during the run.

Launch

  • Survive 15 minutes of hordes with all 27 starters, from Kanto to Paldea.
  • Eggs with 25 new Pokémon to play and an in-game Pokédex.
  • Legendary rifts, endless mode and Arceus hunting you down.
  • Five biomes with weather, shinies and legendary bosses.
  • The Poké Mart, move evolutions and a mobile version.
Tous les changements (24)

Eggs and 25 new Pokémon to play

  • Bosses, locked chests and rifts sometimes leave an egg. It goes to the incubator (3 slots) and hatches with the steps you take in runs.
  • 25 playable families hatch from eggs, from every type and generation: from Pichu, Eevee and Machop to Gastly, Riolu and Zorua, plus the rare Dratini, Larvitar, Beldum, Gible and Dreepy. Each one with its own move, special and mid-run evolution.
  • Hatching is a moment: the egg wobbles, cracks and the Pokémon pops out with its cry. A 1% chance to hatch shiny, and then it stays shiny in every run.
  • The Pokémon select has a new Eggs tab with your hatchlings and silhouettes of the rest. Duplicates and eggs with no room become Poké Dollars.

An in-game Pokédex

  • The Pokédex button on the title now opens the in-game Pokédex: every species, with the ones you have seen, how many you defeated and which you caught. Missing ones show as "?".
  • A defeated shiny is yours: it joins the Pokédex as caught, sparkle and all.
  • The end of a run shows what is new, like "+3 new species · 1 shiny caught".

Queued notices and 3 rifts per run

  • Notices now line up in a column, without covering each other, the HUD or your Pokémon. They wait for the level-up menu and evolutions to finish, so none get lost. On a phone held sideways, they sit on the right.
  • A legendary rift waits up to 45 seconds for a living boss to fall, then opens anyway. Every run gets 3 rifts, even when bosses take a while.
  • When you leave a rift, the weather waits a few seconds to change, so it doesn't arrive along with the loot.

All together: biome hordes and Dragons

  • The horde follows the biome: each stage's new species lean towards the local types (Grass and Bug in the forest, Rock and Ground in the cave, Ghost and Psychic in the tower).
  • Dragon types join the horde with 15 species, from Dratini to Flygon. Dragons resist Fire, Water, Grass and Electric and fall to Ice, Dragon and Fairy. The horde now has 193 species.
  • Pokémon with a behavior join each run's draw, at most one per stage from 1:00. Bronzor, Drifloon, Lokix and Vikavolt got one too.
  • Inside a rift, the weather and the biome change wait outside, and the rift legendaries and Arceus load in the background.

A horde from every generation

  • 171 wild Pokémon from all 9 generations. Every run draws its own cast, with only a few new species per stage.
  • Enemies are split into 5 tiers by base stat total: basic Pokémon early, evolved ones late. Swarms and rings use the run's cast.
  • Runs start faster: only the opening cast is downloaded up front, the rest streams in the background.
  • A tier filter in the Pokédex and a wild horde section in the guide.

Legendary rifts and endless mode

  • A few times per run, a rift opens on the map. Step in to face Lugia, Ho-Oh, Kyogre, Groudon, Rayquaza or Dialga in a walled arena, each with its own attacks.
  • Winning pays lots of EXP, Poké Dollars, Poké Balls, items and a heal. Sometimes the legendary is shiny and pays double. If time runs out, the rift collapses and throws you back.
  • After beating Mewtwo, keep going in endless mode: the horde keeps growing and Arceus comes hunting at 20:00. It can be beaten, if you are strong enough.
  • Time survived is worth more now: every minute past 15:00 pays extra Poké Dollars at the end of the run.

Biomes and weather

  • A run now walks through five biomes: Route 1, Viridian Forest, Mt. Moon, Mt. Silver and Lavender Tower, each with its own look, breakables and music.
  • Weather that changes during the run and applies to everyone: harsh sunlight (Fire ×1.5, Water ×0.75), rain (the opposite), sandstorm, snow and fog.
  • Four new soundtrack themes, one per biome.

Enemies with personality

  • Six new behaviors in the horde: Chansey heals its allies, Bronzong shields them with a ward that soaks damage, Nidoqueen calls in Nidoran, Voltorb and Electrode explode, Magnemite fires beams and Hitmonlee leaps over the horde.
  • Every attack warns you first: a red circle, a line or a shadow on the ground, blinking faster as the hit gets close. Voltorb's blast hurts enemies too.
  • A ring of Voltorb at 4:30 and a new guide section.

Map events

  • Points of interest show up during a run and make you choose where to go: buff altars, healing fountains and locked chests that need 3 seconds inside their ring while an ambush closes in.
  • Spike and bomb traps hurt you and the horde alike: lure the wild Pokémon onto them.
  • A Meowth runs off with coins: every hit knocks one loose, and if it faints you get the Pay Day.
  • Arrows on the screen edge point to the important events.

Website: Pokédex, guide, changelog and legal page

  • A Pokédex with every Pokémon in the game, animated sprites, shiny forms, region, type and role filters, and search.
  • A complete how-to-play guide, with the game's own numbers.
  • This changelog and a legal, privacy and credits page.

New title screen

  • A title screen with a living meadow behind it, a pixel-art logo and a menu: Play, Pokédex, How to play and Settings.
  • Menus now work on a gamepad: D-pad or left stick to navigate, A confirms, B goes back and Start pauses.

Original chiptune soundtrack and Settings

  • An original soundtrack composed in code and synthesized live: a village theme in the menus, a march for the run and a boss theme.
  • A Settings screen, on the title screen and in the pause menu: music and effects volume, sound, damage numbers, screen shake and language.

Portuguese and English pages for search engines

  • One URL per language (/ and /en/), with a game description that search engines and AI assistants can read.
  • Sitemap, robots.txt, llms.txt and structured data.

English and Portuguese

  • The whole game in English and Portuguese: menus, HUD, moves, items and the Poké Mart. Pokémon, move and item names keep their official English names.
  • The language follows your browser and can be switched on the title screen (PT | EN or the I key) and in the pause menu.

Open source

  • The code is on GitHub under the MIT license, with credit for every sprite artist.
  • Legal notices for an unofficial fan game.

Poké Dollars and the Poké Mart

  • Enemies drop Poké Dollars (₽), and bosses shower them. A bonus for time, fainted foes and winning comes at the end of the run.
  • A Poké Mart with permanent upgrades: HP Up, Protein, Iron, Carbos, Calcium, Zinc, PP Up, Exp. Charm, Amulet Coin, Ability Capsule and Escape Rope.
  • Reroll and Skip on level up.

Move evolutions

  • A maxed move plus the right item becomes an evolved move, like Ember + Charcoal → Flamethrower.
  • 10 evolutions and 7 new type items (Charcoal, Mystic Water, Miracle Seed, Silk Scarf, Magnet, Poison Barb and Sharp Beak).

Shinies and legendary bosses

  • Shiny wild Pokémon (1 in 450) become elites that drop a Poké Ball, and your starter can be shiny (1 in 64).
  • Articuno, Zapdos, Moltres and Mewtwo as bosses with their own attacks. Sometimes Mew shows up at the end.

All 27 starters

  • The starter trio of every region, Kanto to Paldea, with all 3 stages (Lv 12 and Lv 28), their own stats and moves.
  • 13 new moves and the Steel, Dark and Fairy types.
  • A new starter select with region tabs and an inspect panel.

Map items

  • Item Balls, Berry Trees and tall grass around the map. Break them for Potions, Rare Candies, Exp. Share, the Poké Flute, Max Repel, Voltorb, X Attack, X Speed and Revive.

Status conditions

  • Burn, poison and paralysis, like on the handhelds. New held items: King's Rock and Toxic Orb.

Special attack

  • A manual attack on a cooldown (Space, the on-screen button or the gamepad A / ✕): Flare Blitz, Hydro Pump and Grass Knot, which become Blast Burn, Hydro Cannon and Frenzy Plant at the final evolution.

Mobile version

  • A floating touch joystick, an on-screen pause button and layouts for portrait and landscape.
  • Installable as a fullscreen app.

First release

  • Survive 15 minutes of hordes with Charmander, Squirtle or Bulbasaur: automatic moves, level ups, mid-run evolution and bosses.