Pokédex

All 103 Pokémon in Pokémon Survivors, with the game's own numbers: starters from every region and their evolutions, the wild horde, the bosses and the legendaries. Hover (or tap) to see the sprite walk, and use ★ to see the shiny.

#001 Starter Kanto #
Bulbasaur portrait

Bulbasaur

GrassPoison

First stage · Balanced. Regenerates HP.

In-game stats

HP
110
Attack
x1.00
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.00
Regen
0.4/s

Evolution line

  1. Bulbasaur
  2. Lv 12
  3. Ivysaur
  4. Lv 28
  5. Venusaur

Starting move

Razor Leaf Grass
Sharp leaves fly out and come back like boomerangs. May poison.

Special attack

Grass Knot Grass (At the final evolution: Frenzy Plant)
Rings of roots burst from the ground and slow foes.

Moves it learns

  • Razor Leaf
  • Vine Whip
  • Sludge Bomb
  • Earthquake
  • Swift
  • Thunder
  • Gust
#002 Starter Kanto #
Ivysaur portrait

Ivysaur

GrassPoison

First evolution · Balanced. Regenerates HP.

In-game stats

HP
140
Attack
x1.08
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.00
Regen
0.8/s

Evolution line

  1. Bulbasaur
  2. Lv 12
  3. Ivysaur
  4. Lv 28
  5. Venusaur

Starting move

Razor Leaf Grass
Sharp leaves fly out and come back like boomerangs. May poison.

Special attack

Grass Knot Grass (At the final evolution: Frenzy Plant)
Rings of roots burst from the ground and slow foes.

Moves it learns

  • Razor Leaf
  • Vine Whip
  • Sludge Bomb
  • Earthquake
  • Swift
  • Thunder
  • Gust
#003 Starter Kanto #
Venusaur portrait

Venusaur

GrassPoison

Final evolution · Balanced. Regenerates HP.

In-game stats

HP
185
Attack
x1.23
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.15
Regen
1.4/s

Evolution line

  1. Bulbasaur
  2. Lv 12
  3. Ivysaur
  4. Lv 28
  5. Venusaur

Starting move

Razor Leaf Grass
Sharp leaves fly out and come back like boomerangs. May poison.

Special attack

Frenzy Plant Grass
Rings of roots burst from the ground and slow foes.

Moves it learns

  • Razor Leaf
  • Vine Whip
  • Sludge Bomb
  • Earthquake
  • Swift
  • Thunder
  • Gust
#004 Starter Kanto #
Charmander portrait

Charmander

Fire

First stage · Offensive. More damage, less HP.

In-game stats

HP
90
Attack
x1.15
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Charmander
  2. Lv 12
  3. Charmeleon
  4. Lv 28
  5. Charizard

Starting move

Ember Fire
Shoots embers at the nearest foe. May burn.

Special attack

Flare Blitz Fire (At the final evolution: Blast Burn)
A flaming charge that leaves a trail of fire.

Moves it learns

  • Ember
  • Fire Spin
  • Gust
  • Crunch
  • Swift
  • Thunder
  • Sludge Bomb
#005 Starter Kanto #
Charmeleon portrait

Charmeleon

Fire

First evolution · Offensive. More damage, less HP.

In-game stats

HP
115
Attack
x1.25
Defense
0
Speed
71
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Charmander
  2. Lv 12
  3. Charmeleon
  4. Lv 28
  5. Charizard

Starting move

Ember Fire
Shoots embers at the nearest foe. May burn.

Special attack

Flare Blitz Fire (At the final evolution: Blast Burn)
A flaming charge that leaves a trail of fire.

Moves it learns

  • Ember
  • Fire Spin
  • Gust
  • Crunch
  • Swift
  • Thunder
  • Sludge Bomb
#006 Starter Kanto #
Charizard portrait

Charizard

FireFlying

Final evolution · Offensive. More damage, less HP.

In-game stats

HP
155
Attack
x1.45
Defense
0
Speed
77
Cooldown
x1.00
Area
x1.10
Regen
0.0/s

Evolution line

  1. Charmander
  2. Lv 12
  3. Charmeleon
  4. Lv 28
  5. Charizard

Starting move

Ember Fire
Shoots embers at the nearest foe. May burn.

Special attack

Blast Burn Fire
A flaming charge that leaves a trail of fire.

Moves it learns

  • Ember
  • Fire Spin
  • Gust
  • Crunch
  • Swift
  • Thunder
  • Sludge Bomb
#007 Starter Kanto #
Squirtle portrait

Squirtle

Water

First stage · Defensive. More HP and defense.

In-game stats

HP
120
Attack
x1.00
Defense
1
Speed
65
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Squirtle
  2. Lv 12
  3. Wartortle
  4. Lv 28
  5. Blastoise

Starting move

Water Gun Water
A water jet that pierces foes in the direction you move.

Special attack

Hydro Pump Water (At the final evolution: Hydro Cannon)
A focused blast in the direction you move.

Moves it learns

  • Water Gun
  • Whirlpool
  • Flash Cannon
  • Swift
  • Thunder
  • Sludge Bomb
  • Gust
#008 Starter Kanto #
Wartortle portrait

Wartortle

Water

First evolution · Defensive. More HP and defense.

In-game stats

HP
155
Attack
x1.05
Defense
2
Speed
65
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Squirtle
  2. Lv 12
  3. Wartortle
  4. Lv 28
  5. Blastoise

Starting move

Water Gun Water
A water jet that pierces foes in the direction you move.

Special attack

Hydro Pump Water (At the final evolution: Hydro Cannon)
A focused blast in the direction you move.

Moves it learns

  • Water Gun
  • Whirlpool
  • Flash Cannon
  • Swift
  • Thunder
  • Sludge Bomb
  • Gust
#009 Starter Kanto #
Blastoise portrait

Blastoise

Water

Final evolution · Defensive. More HP and defense.

In-game stats

HP
205
Attack
x1.20
Defense
4
Speed
65
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Squirtle
  2. Lv 12
  3. Wartortle
  4. Lv 28
  5. Blastoise

Starting move

Water Gun Water
A water jet that pierces foes in the direction you move.

Special attack

Hydro Cannon Water
A focused blast in the direction you move.

Moves it learns

  • Water Gun
  • Whirlpool
  • Flash Cannon
  • Swift
  • Thunder
  • Sludge Bomb
  • Gust
#010 Wild Kanto #
Caterpie portrait

Caterpie

Bug
HP
10
Contact damage
4
Speed
26
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • In the horde, from 0:00 to 1:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#013 Wild Kanto #
Weedle portrait

Weedle

BugPoison
HP
14
Contact damage
6
Speed
28
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • In the horde, from 1:00 to 2:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#016 Wild Kanto #
Pidgey portrait

Pidgey

NormalFlying
HP
9
Contact damage
5
Speed
44
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • In the horde, from 0:00 to 2:00
  • Swarm of 16 at 1:15

★ Can show up shiny (1 in 450): an elite with 8x HP.

#019 Wild Kanto #
Rattata portrait

Rattata

Normal
HP
8
Contact damage
5
Speed
40
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • In the horde, from 0:00 to 2:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#021 Wild Kanto #
Spearow portrait

Spearow

NormalFlying
HP
14
Contact damage
7
Speed
52
EXP
2

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • In the horde, from 1:00 to 3:00
  • Swarm of 40 at 9:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#023 Wild Kanto #
Ekans portrait

Ekans

Poison
HP
24
Contact damage
8
Speed
34
EXP
2

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • In the horde, from 2:00 to 3:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#041 Wild Kanto #
Zubat portrait

Zubat

PoisonFlying
HP
10
Contact damage
6
Speed
58
EXP
1

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • In the horde, from 2:00 to 5:00
  • Swarm of 24 at 2:45
  • Swarm of 36 at 6:30
  • Swarm of 60 at 13:30

★ Can show up shiny (1 in 450): an elite with 8x HP.

#043 Wild Kanto #
Oddish portrait

Oddish

GrassPoison
HP
22
Contact damage
7
Speed
30
EXP
2

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • In the horde, from 2:00 to 5:00
  • Ring of 28 at 4:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#046 Wild Kanto #
Paras portrait

Paras

BugGrass
HP
28
Contact damage
8
Speed
30
EXP
2

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • In the horde, from 3:00 to 5:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#048 Wild Kanto #
Venonat portrait

Venonat

BugPoison
HP
32
Contact damage
9
Speed
38
EXP
3

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • In the horde, from 3:00 to 5:00
  • In the horde, from 7:00 to 10:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#056 Wild Kanto #
Mankey portrait

Mankey

Fighting
HP
34
Contact damage
10
Speed
54
EXP
3

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • In the horde, from 3:00 to 7:00
  • In the horde, from 10:00 to 13:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#066 Wild Kanto #
Machop portrait

Machop

Fighting
HP
58
Contact damage
12
Speed
36
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • In the horde, from 5:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#074 Wild Kanto #
Geodude portrait

Geodude

RockGround
HP
75
Contact damage
13
Speed
26
EXP
5

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • In the horde, from 5:00 to the end
  • Ring of 30 at 8:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#092 Wild Kanto #
Gastly portrait

Gastly

GhostPoison
HP
36
Contact damage
10
Speed
46
EXP
3

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • In the horde, from 5:00 to the end
  • Ring of 40 at 11:00

★ Can show up shiny (1 in 450): an elite with 8x HP.

#095 Boss Kanto #
Onix portrait

Onix

RockGround
HP
1100
Contact damage
18
Speed
36
EXP
50

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • Boss at 2:30

Attacks

  • 3 marked strikes on the ground near you every 4.5s (14 damage)
#109 Wild Kanto #
Koffing portrait

Koffing

Poison
HP
62
Contact damage
12
Speed
30
EXP
4

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • In the horde, from 7:00 to the end

★ Can show up shiny (1 in 450): an elite with 8x HP.

#143 Boss Kanto #
Snorlax portrait

Snorlax

Normal
HP
2800
Contact damage
24
Speed
30
EXP
90

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • Boss at 5:00

Attacks

  • Area slam around itself every 5s (22 damage)
#144 Legendary Kanto #
Articuno portrait

Articuno

IceFlying
HP
5200
Contact damage
26
Speed
46
EXP
150

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • Boss at 7:00

Attacks

  • Ring of 12 projectiles every 3.2s (18 damage)
#145 Legendary Kanto #
Zapdos portrait

Zapdos

ElectricFlying
HP
8000
Contact damage
30
Speed
50
EXP
200

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • Boss at 9:30

Attacks

  • 4 marked strikes on the ground near you every 2.6s (24 damage)
#146 Legendary Kanto #
Moltres portrait

Moltres

FireFlying
HP
11500
Contact damage
34
Speed
54
EXP
250

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • Boss at 12:00

Attacks

  • Leaves a trail that burns for 3.2s (14 damage)
  • Ring of 8 projectiles every 5.5s (20 damage)
#150 Legendary Kanto #
Mewtwo portrait

Mewtwo

Psychic
HP
22000
Contact damage
45
Speed
62
EXP
0

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • Boss at 15:00

Attacks

  • Ring of 16 projectiles every 3s (26 damage)
  • 5 marked strikes on the ground near you every 5.5s (30 damage)
#151 Legendary Kanto #
Mew portrait

Mew

Psychic
HP
9000
Contact damage
30
Speed
70
EXP
300

Base values. Regular enemies get tougher every minute; bosses don't.

When it shows up

  • Boss at 15:00 (10% chance)

Attacks

  • Ring of 8 projectiles every 2.4s (22 damage)
#152 Starter Johto #
Chikorita portrait

Chikorita

Grass

First stage · Healer. Lots of HP and regen.

In-game stats

HP
125
Attack
x0.95
Defense
0
Speed
64
Cooldown
x1.00
Area
x1.00
Regen
0.3/s

Evolution line

  1. Chikorita
  2. Lv 12
  3. Bayleef
  4. Lv 28
  5. Meganium

Starting move

Vine Whip Grass
A long-reaching horizontal lash of vines. May poison.

Special attack

Grass Knot Grass (At the final evolution: Frenzy Plant)
Rings of roots burst from the ground and slow foes.

Moves it learns

  • Vine Whip
  • Razor Leaf
  • Disarming Voice
  • Earthquake
  • Swift
  • Sludge Bomb
#153 Starter Johto #
Bayleef portrait

Bayleef

Grass

First evolution · Healer. Lots of HP and regen.

In-game stats

HP
155
Attack
x0.95
Defense
0
Speed
64
Cooldown
x1.00
Area
x1.05
Regen
0.6/s

Evolution line

  1. Chikorita
  2. Lv 12
  3. Bayleef
  4. Lv 28
  5. Meganium

Starting move

Vine Whip Grass
A long-reaching horizontal lash of vines. May poison.

Special attack

Grass Knot Grass (At the final evolution: Frenzy Plant)
Rings of roots burst from the ground and slow foes.

Moves it learns

  • Vine Whip
  • Razor Leaf
  • Disarming Voice
  • Earthquake
  • Swift
  • Sludge Bomb
#154 Starter Johto #
Meganium portrait

Meganium

Grass

Final evolution · Healer. Lots of HP and regen.

In-game stats

HP
210
Attack
x0.95
Defense
1
Speed
64
Cooldown
x1.00
Area
x1.20
Regen
1.3/s

Evolution line

  1. Chikorita
  2. Lv 12
  3. Bayleef
  4. Lv 28
  5. Meganium

Starting move

Vine Whip Grass
A long-reaching horizontal lash of vines. May poison.

Special attack

Frenzy Plant Grass
Rings of roots burst from the ground and slow foes.

Moves it learns

  • Vine Whip
  • Razor Leaf
  • Disarming Voice
  • Earthquake
  • Swift
  • Sludge Bomb
#155 Starter Johto #
Cyndaquil portrait

Cyndaquil

Fire

First stage · Blazing. Bigger, longer-lasting moves.

In-game stats

HP
95
Attack
x1.00
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.15
Regen
0.0/s

Evolution line

  1. Cyndaquil
  2. Lv 12
  3. Quilava
  4. Lv 28
  5. Typhlosion

Starting move

Fire Spin Fire
Flames spin around you. May burn.

Special attack

Flare Blitz Fire (At the final evolution: Blast Burn)
A flaming charge that leaves a trail of fire.

Moves it learns

  • Fire Spin
  • Ember
  • Earthquake
  • Swift
  • Thunder
  • Gust
#156 Starter Johto #
Quilava portrait

Quilava

Fire

First evolution · Blazing. Bigger, longer-lasting moves.

In-game stats

HP
120
Attack
x1.08
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.25
Regen
0.0/s

Evolution line

  1. Cyndaquil
  2. Lv 12
  3. Quilava
  4. Lv 28
  5. Typhlosion

Starting move

Fire Spin Fire
Flames spin around you. May burn.

Special attack

Flare Blitz Fire (At the final evolution: Blast Burn)
A flaming charge that leaves a trail of fire.

Moves it learns

  • Fire Spin
  • Ember
  • Earthquake
  • Swift
  • Thunder
  • Gust
#157 Starter Johto #
Typhlosion portrait

Typhlosion

Fire

Final evolution · Blazing. Bigger, longer-lasting moves.

In-game stats

HP
160
Attack
x1.26
Defense
0
Speed
72
Cooldown
x1.00
Area
x1.40
Regen
0.0/s

Evolution line

  1. Cyndaquil
  2. Lv 12
  3. Quilava
  4. Lv 28
  5. Typhlosion

Starting move

Fire Spin Fire
Flames spin around you. May burn.

Special attack

Blast Burn Fire
A flaming charge that leaves a trail of fire.

Moves it learns

  • Fire Spin
  • Ember
  • Earthquake
  • Swift
  • Thunder
  • Gust
#158 Starter Johto #
Totodile portrait

Totodile

Water

First stage · Brawler. Strong bites and a thick hide.

In-game stats

HP
100
Attack
x1.12
Defense
1
Speed
66
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Totodile
  2. Lv 12
  3. Croconaw
  4. Lv 28
  5. Feraligatr

Starting move

Crunch Dark
A powerful bite on the nearest foes.

Special attack

Hydro Pump Water (At the final evolution: Hydro Cannon)
A focused blast in the direction you move.

Moves it learns

  • Crunch
  • Water Gun
  • Whirlpool
  • Earthquake
  • Mach Punch
  • Swift
#159 Starter Johto #
Croconaw portrait

Croconaw

Water

First evolution · Brawler. Strong bites and a thick hide.

In-game stats

HP
130
Attack
x1.22
Defense
2
Speed
66
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Totodile
  2. Lv 12
  3. Croconaw
  4. Lv 28
  5. Feraligatr

Starting move

Crunch Dark
A powerful bite on the nearest foes.

Special attack

Hydro Pump Water (At the final evolution: Hydro Cannon)
A focused blast in the direction you move.

Moves it learns

  • Crunch
  • Water Gun
  • Whirlpool
  • Earthquake
  • Mach Punch
  • Swift
#160 Starter Johto #
Feraligatr portrait

Feraligatr

Water

Final evolution · Brawler. Strong bites and a thick hide.

In-game stats

HP
180
Attack
x1.44
Defense
3
Speed
69
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Totodile
  2. Lv 12
  3. Croconaw
  4. Lv 28
  5. Feraligatr

Starting move

Crunch Dark
A powerful bite on the nearest foes.

Special attack

Hydro Cannon Water
A focused blast in the direction you move.

Moves it learns

  • Crunch
  • Water Gun
  • Whirlpool
  • Earthquake
  • Mach Punch
  • Swift
#252 Starter Hoenn #
Treecko portrait

Treecko

Grass

First stage · Swift. Runs fast but is fragile.

In-game stats

HP
85
Attack
x1.00
Defense
0
Speed
78
Cooldown
x0.94
Area
x1.00
Regen
0.0/s

Evolution line

  1. Treecko
  2. Lv 12
  3. Grovyle
  4. Lv 28
  5. Sceptile

Starting move

Leaf Blade Grass
A spinning blade that cuts everything around you.

Special attack

Grass Knot Grass (At the final evolution: Frenzy Plant)
Rings of roots burst from the ground and slow foes.

Moves it learns

  • Leaf Blade
  • Razor Leaf
  • Vine Whip
  • Crunch
  • Swift
  • Thunder
#253 Starter Hoenn #
Grovyle portrait

Grovyle

Grass

First evolution · Swift. Runs fast but is fragile.

In-game stats

HP
105
Attack
x1.00
Defense
0
Speed
82
Cooldown
x0.90
Area
x1.00
Regen
0.0/s

Evolution line

  1. Treecko
  2. Lv 12
  3. Grovyle
  4. Lv 28
  5. Sceptile

Starting move

Leaf Blade Grass
A spinning blade that cuts everything around you.

Special attack

Grass Knot Grass (At the final evolution: Frenzy Plant)
Rings of roots burst from the ground and slow foes.

Moves it learns

  • Leaf Blade
  • Razor Leaf
  • Vine Whip
  • Crunch
  • Swift
  • Thunder
#254 Starter Hoenn #
Sceptile portrait

Sceptile

Grass

Final evolution · Swift. Runs fast but is fragile.

In-game stats

HP
140
Attack
x1.15
Defense
0
Speed
88
Cooldown
x0.84
Area
x1.00
Regen
0.0/s

Evolution line

  1. Treecko
  2. Lv 12
  3. Grovyle
  4. Lv 28
  5. Sceptile

Starting move

Leaf Blade Grass
A spinning blade that cuts everything around you.

Special attack

Frenzy Plant Grass
Rings of roots burst from the ground and slow foes.

Moves it learns

  • Leaf Blade
  • Razor Leaf
  • Vine Whip
  • Crunch
  • Swift
  • Thunder
#255 Starter Hoenn #
Torchic portrait

Torchic

Fire

First stage · Fighter. Ever-stronger fire kicks.

In-game stats

HP
95
Attack
x1.10
Defense
0
Speed
72
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Torchic
  2. Lv 12
  3. Combusken
  4. Lv 28
  5. Blaziken

Starting move

Ember Fire
Shoots embers at the nearest foe. May burn.

Special attack

Flare Blitz Fire (At the final evolution: Blast Burn)
A flaming charge that leaves a trail of fire.

Moves it learns

  • Ember
  • Mach Punch
  • Fire Spin
  • Gust
  • Swift
  • Thunder
#256 Starter Hoenn #
Combusken portrait

Combusken

FireFighting

First evolution · Fighter. Ever-stronger fire kicks.

In-game stats

HP
120
Attack
x1.22
Defense
0
Speed
75
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Torchic
  2. Lv 12
  3. Combusken
  4. Lv 28
  5. Blaziken

Starting move

Ember Fire
Shoots embers at the nearest foe. May burn.

Special attack

Flare Blitz Fire (At the final evolution: Blast Burn)
A flaming charge that leaves a trail of fire.

Moves it learns

  • Ember
  • Mach Punch
  • Fire Spin
  • Gust
  • Swift
  • Thunder
#257 Starter Hoenn #
Blaziken portrait

Blaziken

FireFighting

Final evolution · Fighter. Ever-stronger fire kicks.

In-game stats

HP
160
Attack
x1.47
Defense
0
Speed
79
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Torchic
  2. Lv 12
  3. Combusken
  4. Lv 28
  5. Blaziken

Starting move

Ember Fire
Shoots embers at the nearest foe. May burn.

Special attack

Blast Burn Fire
A flaming charge that leaves a trail of fire.

Moves it learns

  • Ember
  • Mach Punch
  • Fire Spin
  • Gust
  • Swift
  • Thunder
#258 Starter Hoenn #
Mudkip portrait

Mudkip

Water

First stage · Tank. Takes a beating and strikes back from the ground.

In-game stats

HP
130
Attack
x1.00
Defense
1
Speed
63
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Mudkip
  2. Lv 12
  3. Marshtomp
  4. Lv 28
  5. Swampert

Starting move

Whirlpool Water
A constant whirlpool that hurts and slows anyone who gets close.

Special attack

Hydro Pump Water (At the final evolution: Hydro Cannon)
A focused blast in the direction you move.

Moves it learns

  • Whirlpool
  • Water Gun
  • Earthquake
  • Mach Punch
  • Sludge Bomb
  • Swift
#259 Starter Hoenn #
Marshtomp portrait

Marshtomp

WaterGround

First evolution · Tank. Takes a beating and strikes back from the ground.

In-game stats

HP
165
Attack
x1.05
Defense
2
Speed
63
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Mudkip
  2. Lv 12
  3. Marshtomp
  4. Lv 28
  5. Swampert

Starting move

Whirlpool Water
A constant whirlpool that hurts and slows anyone who gets close.

Special attack

Hydro Pump Water (At the final evolution: Hydro Cannon)
A focused blast in the direction you move.

Moves it learns

  • Whirlpool
  • Water Gun
  • Earthquake
  • Mach Punch
  • Sludge Bomb
  • Swift
#260 Starter Hoenn #
Swampert portrait

Swampert

WaterGround

Final evolution · Tank. Takes a beating and strikes back from the ground.

In-game stats

HP
225
Attack
x1.17
Defense
4
Speed
63
Cooldown
x1.00
Area
x1.10
Regen
0.0/s

Evolution line

  1. Mudkip
  2. Lv 12
  3. Marshtomp
  4. Lv 28
  5. Swampert

Starting move

Whirlpool Water
A constant whirlpool that hurts and slows anyone who gets close.

Special attack

Hydro Cannon Water
A focused blast in the direction you move.

Moves it learns

  • Whirlpool
  • Water Gun
  • Earthquake
  • Mach Punch
  • Sludge Bomb
  • Swift
#387 Starter Sinnoh #
Turtwig portrait

Turtwig

Grass

First stage · Fortress. Slow, armored and seismic.

In-game stats

HP
140
Attack
x1.00
Defense
2
Speed
59
Cooldown
x1.05
Area
x1.00
Regen
0.0/s

Evolution line

  1. Turtwig
  2. Lv 12
  3. Grotle
  4. Lv 28
  5. Torterra

Starting move

Earthquake Ground
A tremor that hurts everything around you. Long cooldown.

Special attack

Grass Knot Grass (At the final evolution: Frenzy Plant)
Rings of roots burst from the ground and slow foes.

Moves it learns

  • Earthquake
  • Razor Leaf
  • Leaf Blade
  • Crunch
  • Vine Whip
  • Swift
#388 Starter Sinnoh #
Grotle portrait

Grotle

Grass

First evolution · Fortress. Slow, armored and seismic.

In-game stats

HP
180
Attack
x1.05
Defense
3
Speed
59
Cooldown
x1.05
Area
x1.00
Regen
0.0/s

Evolution line

  1. Turtwig
  2. Lv 12
  3. Grotle
  4. Lv 28
  5. Torterra

Starting move

Earthquake Ground
A tremor that hurts everything around you. Long cooldown.

Special attack

Grass Knot Grass (At the final evolution: Frenzy Plant)
Rings of roots burst from the ground and slow foes.

Moves it learns

  • Earthquake
  • Razor Leaf
  • Leaf Blade
  • Crunch
  • Vine Whip
  • Swift
#389 Starter Sinnoh #
Torterra portrait

Torterra

GrassGround

Final evolution · Fortress. Slow, armored and seismic.

In-game stats

HP
250
Attack
x1.20
Defense
5
Speed
59
Cooldown
x1.05
Area
x1.20
Regen
0.0/s

Evolution line

  1. Turtwig
  2. Lv 12
  3. Grotle
  4. Lv 28
  5. Torterra

Starting move

Earthquake Ground
A tremor that hurts everything around you. Long cooldown.

Special attack

Frenzy Plant Grass
Rings of roots burst from the ground and slow foes.

Moves it learns

  • Earthquake
  • Razor Leaf
  • Leaf Blade
  • Crunch
  • Vine Whip
  • Swift
#390 Starter Sinnoh #
Chimchar portrait

Chimchar

Fire

First stage · Agile. Quick punch combos.

In-game stats

HP
90
Attack
x1.00
Defense
0
Speed
76
Cooldown
x0.92
Area
x1.00
Regen
0.0/s

Evolution line

  1. Chimchar
  2. Lv 12
  3. Monferno
  4. Lv 28
  5. Infernape

Starting move

Mach Punch Fighting
A combo of quick punches on the nearest foe.

Special attack

Flare Blitz Fire (At the final evolution: Blast Burn)
A flaming charge that leaves a trail of fire.

Moves it learns

  • Mach Punch
  • Ember
  • Fire Spin
  • Earthquake
  • Swift
  • Thunder
#391 Starter Sinnoh #
Monferno portrait

Monferno

FireFighting

First evolution · Agile. Quick punch combos.

In-game stats

HP
115
Attack
x1.10
Defense
0
Speed
79
Cooldown
x0.92
Area
x1.00
Regen
0.0/s

Evolution line

  1. Chimchar
  2. Lv 12
  3. Monferno
  4. Lv 28
  5. Infernape

Starting move

Mach Punch Fighting
A combo of quick punches on the nearest foe.

Special attack

Flare Blitz Fire (At the final evolution: Blast Burn)
A flaming charge that leaves a trail of fire.

Moves it learns

  • Mach Punch
  • Ember
  • Fire Spin
  • Earthquake
  • Swift
  • Thunder
#392 Starter Sinnoh #
Infernape portrait

Infernape

FireFighting

Final evolution · Agile. Quick punch combos.

In-game stats

HP
150
Attack
x1.30
Defense
0
Speed
84
Cooldown
x0.86
Area
x1.00
Regen
0.0/s

Evolution line

  1. Chimchar
  2. Lv 12
  3. Monferno
  4. Lv 28
  5. Infernape

Starting move

Mach Punch Fighting
A combo of quick punches on the nearest foe.

Special attack

Blast Burn Fire
A flaming charge that leaves a trail of fire.

Moves it learns

  • Mach Punch
  • Ember
  • Fire Spin
  • Earthquake
  • Swift
  • Thunder
#393 Starter Sinnoh #
Piplup portrait

Piplup

Water

First stage · Proud. Defense and steel shots.

In-game stats

HP
100
Attack
x1.05
Defense
1
Speed
68
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Piplup
  2. Lv 12
  3. Prinplup
  4. Lv 28
  5. Empoleon

Starting move

Flash Cannon Steel
A steel orb that pierces everything in a straight line.

Special attack

Hydro Pump Water (At the final evolution: Hydro Cannon)
A focused blast in the direction you move.

Moves it learns

  • Flash Cannon
  • Water Gun
  • Whirlpool
  • Gust
  • Swift
  • Thunder
#394 Starter Sinnoh #
Prinplup portrait

Prinplup

Water

First evolution · Proud. Defense and steel shots.

In-game stats

HP
130
Attack
x1.11
Defense
2
Speed
68
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Piplup
  2. Lv 12
  3. Prinplup
  4. Lv 28
  5. Empoleon

Starting move

Flash Cannon Steel
A steel orb that pierces everything in a straight line.

Special attack

Hydro Pump Water (At the final evolution: Hydro Cannon)
A focused blast in the direction you move.

Moves it learns

  • Flash Cannon
  • Water Gun
  • Whirlpool
  • Gust
  • Swift
  • Thunder
#395 Starter Sinnoh #
Empoleon portrait

Empoleon

WaterSteel

Final evolution · Proud. Defense and steel shots.

In-game stats

HP
175
Attack
x1.27
Defense
4
Speed
68
Cooldown
x1.00
Area
x1.10
Regen
0.0/s

Evolution line

  1. Piplup
  2. Lv 12
  3. Prinplup
  4. Lv 28
  5. Empoleon

Starting move

Flash Cannon Steel
A steel orb that pierces everything in a straight line.

Special attack

Hydro Cannon Water
A focused blast in the direction you move.

Moves it learns

  • Flash Cannon
  • Water Gun
  • Whirlpool
  • Gust
  • Swift
  • Thunder
#495 Starter Unova #
Snivy portrait

Snivy

Grass

First stage · Elegant. Fast, with a bigger pickup range.

In-game stats

HP
100
Attack
x1.00
Defense
0
Speed
74
Cooldown
x0.95
Area
x1.00
Regen
0.0/s

Evolution line

  1. Snivy
  2. Lv 12
  3. Servine
  4. Lv 28
  5. Serperior

Starting move

Vine Whip Grass
A long-reaching horizontal lash of vines. May poison.

Special attack

Grass Knot Grass (At the final evolution: Frenzy Plant)
Rings of roots burst from the ground and slow foes.

Moves it learns

  • Vine Whip
  • Leaf Blade
  • Razor Leaf
  • Gust
  • Swift
  • Sludge Bomb
#496 Starter Unova #
Servine portrait

Servine

Grass

First evolution · Elegant. Fast, with a bigger pickup range.

In-game stats

HP
125
Attack
x1.00
Defense
0
Speed
77
Cooldown
x0.91
Area
x1.00
Regen
0.0/s

Evolution line

  1. Snivy
  2. Lv 12
  3. Servine
  4. Lv 28
  5. Serperior

Starting move

Vine Whip Grass
A long-reaching horizontal lash of vines. May poison.

Special attack

Grass Knot Grass (At the final evolution: Frenzy Plant)
Rings of roots burst from the ground and slow foes.

Moves it learns

  • Vine Whip
  • Leaf Blade
  • Razor Leaf
  • Gust
  • Swift
  • Sludge Bomb
#497 Starter Unova #
Serperior portrait

Serperior

Grass

Final evolution · Elegant. Fast, with a bigger pickup range.

In-game stats

HP
165
Attack
x1.14
Defense
0
Speed
82
Cooldown
x0.91
Area
x1.10
Regen
0.0/s

Evolution line

  1. Snivy
  2. Lv 12
  3. Servine
  4. Lv 28
  5. Serperior

Starting move

Vine Whip Grass
A long-reaching horizontal lash of vines. May poison.

Special attack

Frenzy Plant Grass
Rings of roots burst from the ground and slow foes.

Moves it learns

  • Vine Whip
  • Leaf Blade
  • Razor Leaf
  • Gust
  • Swift
  • Sludge Bomb
#498 Starter Unova #
Tepig portrait

Tepig

Fire

First stage · Heavy. Lots of HP and brute-force moves.

In-game stats

HP
125
Attack
x1.08
Defense
0
Speed
64
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Tepig
  2. Lv 12
  3. Pignite
  4. Lv 28
  5. Emboar

Starting move

Fire Spin Fire
Flames spin around you. May burn.

Special attack

Flare Blitz Fire (At the final evolution: Blast Burn)
A flaming charge that leaves a trail of fire.

Moves it learns

  • Fire Spin
  • Ember
  • Mach Punch
  • Earthquake
  • Crunch
  • Swift
#499 Starter Unova #
Pignite portrait

Pignite

FireFighting

First evolution · Heavy. Lots of HP and brute-force moves.

In-game stats

HP
155
Attack
x1.16
Defense
0
Speed
64
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Tepig
  2. Lv 12
  3. Pignite
  4. Lv 28
  5. Emboar

Starting move

Fire Spin Fire
Flames spin around you. May burn.

Special attack

Flare Blitz Fire (At the final evolution: Blast Burn)
A flaming charge that leaves a trail of fire.

Moves it learns

  • Fire Spin
  • Ember
  • Mach Punch
  • Earthquake
  • Crunch
  • Swift
#500 Starter Unova #
Emboar portrait

Emboar

FireFighting

Final evolution · Heavy. Lots of HP and brute-force moves.

In-game stats

HP
210
Attack
x1.36
Defense
1
Speed
64
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Tepig
  2. Lv 12
  3. Pignite
  4. Lv 28
  5. Emboar

Starting move

Fire Spin Fire
Flames spin around you. May burn.

Special attack

Blast Burn Fire
A flaming charge that leaves a trail of fire.

Moves it learns

  • Fire Spin
  • Ember
  • Mach Punch
  • Earthquake
  • Crunch
  • Swift
#501 Starter Unova #
Oshawott portrait

Oshawott

Water

First stage · Swordsman. Arcing shell slashes.

In-game stats

HP
100
Attack
x1.06
Defense
1
Speed
68
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Oshawott
  2. Lv 12
  3. Dewott
  4. Lv 28
  5. Samurott

Starting move

Razor Shell Water
A sharp shell slash in an arc in front of you.

Special attack

Hydro Pump Water (At the final evolution: Hydro Cannon)
A focused blast in the direction you move.

Moves it learns

  • Razor Shell
  • Water Gun
  • Whirlpool
  • Crunch
  • Swift
  • Gust
#502 Starter Unova #
Dewott portrait

Dewott

Water

First evolution · Swordsman. Arcing shell slashes.

In-game stats

HP
130
Attack
x1.14
Defense
1
Speed
68
Cooldown
x1.00
Area
x1.05
Regen
0.0/s

Evolution line

  1. Oshawott
  2. Lv 12
  3. Dewott
  4. Lv 28
  5. Samurott

Starting move

Razor Shell Water
A sharp shell slash in an arc in front of you.

Special attack

Hydro Pump Water (At the final evolution: Hydro Cannon)
A focused blast in the direction you move.

Moves it learns

  • Razor Shell
  • Water Gun
  • Whirlpool
  • Crunch
  • Swift
  • Gust
#503 Starter Unova #
Samurott portrait

Samurott

Water

Final evolution · Swordsman. Arcing shell slashes.

In-game stats

HP
175
Attack
x1.32
Defense
2
Speed
68
Cooldown
x1.00
Area
x1.15
Regen
0.0/s

Evolution line

  1. Oshawott
  2. Lv 12
  3. Dewott
  4. Lv 28
  5. Samurott

Starting move

Razor Shell Water
A sharp shell slash in an arc in front of you.

Special attack

Hydro Cannon Water
A focused blast in the direction you move.

Moves it learns

  • Razor Shell
  • Water Gun
  • Whirlpool
  • Crunch
  • Swift
  • Gust
#650 Starter Kalos #
Chespin portrait

Chespin

Grass

First stage · Spiky. High defense, punches up close.

In-game stats

HP
125
Attack
x1.00
Defense
2
Speed
62
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Chespin
  2. Lv 12
  3. Quilladin
  4. Lv 28
  5. Chesnaught

Starting move

Razor Leaf Grass
Sharp leaves fly out and come back like boomerangs. May poison.

Special attack

Grass Knot Grass (At the final evolution: Frenzy Plant)
Rings of roots burst from the ground and slow foes.

Moves it learns

  • Razor Leaf
  • Vine Whip
  • Mach Punch
  • Earthquake
  • Swift
  • Sludge Bomb
#651 Starter Kalos #
Quilladin portrait

Quilladin

Grass

First evolution · Spiky. High defense, punches up close.

In-game stats

HP
160
Attack
x1.05
Defense
3
Speed
62
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Chespin
  2. Lv 12
  3. Quilladin
  4. Lv 28
  5. Chesnaught

Starting move

Razor Leaf Grass
Sharp leaves fly out and come back like boomerangs. May poison.

Special attack

Grass Knot Grass (At the final evolution: Frenzy Plant)
Rings of roots burst from the ground and slow foes.

Moves it learns

  • Razor Leaf
  • Vine Whip
  • Mach Punch
  • Earthquake
  • Swift
  • Sludge Bomb
#652 Starter Kalos #
Chesnaught portrait

Chesnaught

GrassFighting

Final evolution · Spiky. High defense, punches up close.

In-game stats

HP
220
Attack
x1.20
Defense
5
Speed
62
Cooldown
x1.00
Area
x1.10
Regen
0.0/s

Evolution line

  1. Chespin
  2. Lv 12
  3. Quilladin
  4. Lv 28
  5. Chesnaught

Starting move

Razor Leaf Grass
Sharp leaves fly out and come back like boomerangs. May poison.

Special attack

Frenzy Plant Grass
Rings of roots burst from the ground and slow foes.

Moves it learns

  • Razor Leaf
  • Vine Whip
  • Mach Punch
  • Earthquake
  • Swift
  • Sludge Bomb
#653 Starter Kalos #
Fennekin portrait

Fennekin

Fire

First stage · Mystic. Psychic powers and bigger area.

In-game stats

HP
90
Attack
x1.05
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.10
Regen
0.0/s

Evolution line

  1. Fennekin
  2. Lv 12
  3. Braixen
  4. Lv 28
  5. Delphox

Starting move

Psyshock Psychic
Psychic orbs fly out in every direction and come back.

Special attack

Flare Blitz Fire (At the final evolution: Blast Burn)
A flaming charge that leaves a trail of fire.

Moves it learns

  • Psyshock
  • Ember
  • Fire Spin
  • Disarming Voice
  • Swift
  • Thunder
#654 Starter Kalos #
Braixen portrait

Braixen

Fire

First evolution · Mystic. Psychic powers and bigger area.

In-game stats

HP
110
Attack
x1.15
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.15
Regen
0.0/s

Evolution line

  1. Fennekin
  2. Lv 12
  3. Braixen
  4. Lv 28
  5. Delphox

Starting move

Psyshock Psychic
Psychic orbs fly out in every direction and come back.

Special attack

Flare Blitz Fire (At the final evolution: Blast Burn)
A flaming charge that leaves a trail of fire.

Moves it learns

  • Psyshock
  • Ember
  • Fire Spin
  • Disarming Voice
  • Swift
  • Thunder
#655 Starter Kalos #
Delphox portrait

Delphox

FirePsychic

Final evolution · Mystic. Psychic powers and bigger area.

In-game stats

HP
145
Attack
x1.35
Defense
0
Speed
68
Cooldown
x0.95
Area
x1.30
Regen
0.0/s

Evolution line

  1. Fennekin
  2. Lv 12
  3. Braixen
  4. Lv 28
  5. Delphox

Starting move

Psyshock Psychic
Psychic orbs fly out in every direction and come back.

Special attack

Blast Burn Fire
A flaming charge that leaves a trail of fire.

Moves it learns

  • Psyshock
  • Ember
  • Fire Spin
  • Disarming Voice
  • Swift
  • Thunder
#656 Starter Kalos #
Froakie portrait

Froakie

Water

First stage · Ninja. Very fast, little HP.

In-game stats

HP
80
Attack
x1.00
Defense
0
Speed
80
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Froakie
  2. Lv 12
  3. Frogadier
  4. Lv 28
  5. Greninja

Starting move

Water Shuriken Water
Fast, accurate homing water shurikens.

Special attack

Hydro Pump Water (At the final evolution: Hydro Cannon)
A focused blast in the direction you move.

Moves it learns

  • Water Shuriken
  • Water Gun
  • Crunch
  • Whirlpool
  • Swift
  • Gust
#657 Starter Kalos #
Frogadier portrait

Frogadier

Water

First evolution · Ninja. Very fast, little HP.

In-game stats

HP
100
Attack
x1.08
Defense
0
Speed
84
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Froakie
  2. Lv 12
  3. Frogadier
  4. Lv 28
  5. Greninja

Starting move

Water Shuriken Water
Fast, accurate homing water shurikens.

Special attack

Hydro Pump Water (At the final evolution: Hydro Cannon)
A focused blast in the direction you move.

Moves it learns

  • Water Shuriken
  • Water Gun
  • Crunch
  • Whirlpool
  • Swift
  • Gust
#658 Starter Kalos #
Greninja portrait

Greninja

WaterDark

Final evolution · Ninja. Very fast, little HP.

In-game stats

HP
130
Attack
x1.28
Defense
0
Speed
90
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Froakie
  2. Lv 12
  3. Frogadier
  4. Lv 28
  5. Greninja

Starting move

Water Shuriken Water
Fast, accurate homing water shurikens.

Special attack

Hydro Cannon Water
A focused blast in the direction you move.

Moves it learns

  • Water Shuriken
  • Water Gun
  • Crunch
  • Whirlpool
  • Swift
  • Gust
#722 Starter Alola #
Rowlet portrait

Rowlet

GrassFlying

First stage · Archer. Fast, accurate arrows.

In-game stats

HP
100
Attack
x1.05
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Rowlet
  2. Lv 12
  3. Dartrix
  4. Lv 28
  5. Decidueye

Starting move

Spirit Shackle Ghost
A fan of spectral arrows that pierce foes.

Special attack

Grass Knot Grass (At the final evolution: Frenzy Plant)
Rings of roots burst from the ground and slow foes.

Moves it learns

  • Spirit Shackle
  • Razor Leaf
  • Leaf Blade
  • Gust
  • Swift
  • Sludge Bomb
#723 Starter Alola #
Dartrix portrait

Dartrix

GrassFlying

First evolution · Archer. Fast, accurate arrows.

In-game stats

HP
125
Attack
x1.13
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Rowlet
  2. Lv 12
  3. Dartrix
  4. Lv 28
  5. Decidueye

Starting move

Spirit Shackle Ghost
A fan of spectral arrows that pierce foes.

Special attack

Grass Knot Grass (At the final evolution: Frenzy Plant)
Rings of roots burst from the ground and slow foes.

Moves it learns

  • Spirit Shackle
  • Razor Leaf
  • Leaf Blade
  • Gust
  • Swift
  • Sludge Bomb
#724 Starter Alola #
Decidueye portrait

Decidueye

GrassGhost

Final evolution · Archer. Fast, accurate arrows.

In-game stats

HP
165
Attack
x1.31
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Rowlet
  2. Lv 12
  3. Dartrix
  4. Lv 28
  5. Decidueye

Starting move

Spirit Shackle Ghost
A fan of spectral arrows that pierce foes.

Special attack

Frenzy Plant Grass
Rings of roots burst from the ground and slow foes.

Moves it learns

  • Spirit Shackle
  • Razor Leaf
  • Leaf Blade
  • Gust
  • Swift
  • Sludge Bomb
#725 Starter Alola #
Litten portrait

Litten

Fire

First stage · Dark fighter. High damage and tough.

In-game stats

HP
105
Attack
x1.12
Defense
0
Speed
66
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Litten
  2. Lv 12
  3. Torracat
  4. Lv 28
  5. Incineroar

Starting move

Ember Fire
Shoots embers at the nearest foe. May burn.

Special attack

Flare Blitz Fire (At the final evolution: Blast Burn)
A flaming charge that leaves a trail of fire.

Moves it learns

  • Ember
  • Crunch
  • Fire Spin
  • Mach Punch
  • Earthquake
  • Swift
#726 Starter Alola #
Torracat portrait

Torracat

Fire

First evolution · Dark fighter. High damage and tough.

In-game stats

HP
135
Attack
x1.22
Defense
1
Speed
66
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Litten
  2. Lv 12
  3. Torracat
  4. Lv 28
  5. Incineroar

Starting move

Ember Fire
Shoots embers at the nearest foe. May burn.

Special attack

Flare Blitz Fire (At the final evolution: Blast Burn)
A flaming charge that leaves a trail of fire.

Moves it learns

  • Ember
  • Crunch
  • Fire Spin
  • Mach Punch
  • Earthquake
  • Swift
#727 Starter Alola #
Incineroar portrait

Incineroar

FireDark

Final evolution · Dark fighter. High damage and tough.

In-game stats

HP
190
Attack
x1.44
Defense
2
Speed
66
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Litten
  2. Lv 12
  3. Torracat
  4. Lv 28
  5. Incineroar

Starting move

Ember Fire
Shoots embers at the nearest foe. May burn.

Special attack

Blast Burn Fire
A flaming charge that leaves a trail of fire.

Moves it learns

  • Ember
  • Crunch
  • Fire Spin
  • Mach Punch
  • Earthquake
  • Swift
#728 Starter Alola #
Popplio portrait

Popplio

Water

First stage · Performer. Sings, heals and hits all around.

In-game stats

HP
100
Attack
x1.00
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.10
Regen
0.3/s

Evolution line

  1. Popplio
  2. Lv 12
  3. Brionne
  4. Lv 28
  5. Primarina

Starting move

Disarming Voice Fairy
Waves of hearts in every direction.

Special attack

Hydro Pump Water (At the final evolution: Hydro Cannon)
A focused blast in the direction you move.

Moves it learns

  • Disarming Voice
  • Water Gun
  • Whirlpool
  • Psyshock
  • Swift
  • Thunder
#729 Starter Alola #
Brionne portrait

Brionne

Water

First evolution · Performer. Sings, heals and hits all around.

In-game stats

HP
125
Attack
x1.00
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.15
Regen
0.6/s

Evolution line

  1. Popplio
  2. Lv 12
  3. Brionne
  4. Lv 28
  5. Primarina

Starting move

Disarming Voice Fairy
Waves of hearts in every direction.

Special attack

Hydro Pump Water (At the final evolution: Hydro Cannon)
A focused blast in the direction you move.

Moves it learns

  • Disarming Voice
  • Water Gun
  • Whirlpool
  • Psyshock
  • Swift
  • Thunder
#730 Starter Alola #
Primarina portrait

Primarina

WaterFairy

Final evolution · Performer. Sings, heals and hits all around.

In-game stats

HP
165
Attack
x1.15
Defense
0
Speed
68
Cooldown
x1.00
Area
x1.25
Regen
1.1/s

Evolution line

  1. Popplio
  2. Lv 12
  3. Brionne
  4. Lv 28
  5. Primarina

Starting move

Disarming Voice Fairy
Waves of hearts in every direction.

Special attack

Hydro Cannon Water
A focused blast in the direction you move.

Moves it learns

  • Disarming Voice
  • Water Gun
  • Whirlpool
  • Psyshock
  • Swift
  • Thunder
#810 Starter Galar #
Grookey portrait

Grookey

Grass

First stage · Rhythmic. Waves that slow the horde.

In-game stats

HP
110
Attack
x1.00
Defense
0
Speed
68
Cooldown
x1.03
Area
x1.15
Regen
0.0/s

Evolution line

  1. Grookey
  2. Lv 12
  3. Thwackey
  4. Lv 28
  5. Rillaboom

Starting move

Drum Beating Grass
Drum beats: waves of roots that slow foes down.

Special attack

Grass Knot Grass (At the final evolution: Frenzy Plant)
Rings of roots burst from the ground and slow foes.

Moves it learns

  • Drum Beating
  • Razor Leaf
  • Leaf Blade
  • Vine Whip
  • Earthquake
  • Swift
#811 Starter Galar #
Thwackey portrait

Thwackey

Grass

First evolution · Rhythmic. Waves that slow the horde.

In-game stats

HP
140
Attack
x1.08
Defense
0
Speed
68
Cooldown
x1.03
Area
x1.20
Regen
0.0/s

Evolution line

  1. Grookey
  2. Lv 12
  3. Thwackey
  4. Lv 28
  5. Rillaboom

Starting move

Drum Beating Grass
Drum beats: waves of roots that slow foes down.

Special attack

Grass Knot Grass (At the final evolution: Frenzy Plant)
Rings of roots burst from the ground and slow foes.

Moves it learns

  • Drum Beating
  • Razor Leaf
  • Leaf Blade
  • Vine Whip
  • Earthquake
  • Swift
#812 Starter Galar #
Rillaboom portrait

Rillaboom

Grass

Final evolution · Rhythmic. Waves that slow the horde.

In-game stats

HP
190
Attack
x1.26
Defense
1
Speed
68
Cooldown
x1.03
Area
x1.35
Regen
0.0/s

Evolution line

  1. Grookey
  2. Lv 12
  3. Thwackey
  4. Lv 28
  5. Rillaboom

Starting move

Drum Beating Grass
Drum beats: waves of roots that slow foes down.

Special attack

Frenzy Plant Grass
Rings of roots burst from the ground and slow foes.

Moves it learns

  • Drum Beating
  • Razor Leaf
  • Leaf Blade
  • Vine Whip
  • Earthquake
  • Swift
#813 Starter Galar #
Scorbunny portrait

Scorbunny

Fire

First stage · Striker. Explosive kicks and speed.

In-game stats

HP
85
Attack
x1.08
Defense
0
Speed
78
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Scorbunny
  2. Lv 12
  3. Raboot
  4. Lv 28
  5. Cinderace

Starting move

Pyro Ball Fire
Kicks a fireball that explodes on landing.

Special attack

Flare Blitz Fire (At the final evolution: Blast Burn)
A flaming charge that leaves a trail of fire.

Moves it learns

  • Pyro Ball
  • Ember
  • Mach Punch
  • Fire Spin
  • Swift
  • Thunder
#814 Starter Galar #
Raboot portrait

Raboot

Fire

First evolution · Striker. Explosive kicks and speed.

In-game stats

HP
110
Attack
x1.18
Defense
0
Speed
81
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Scorbunny
  2. Lv 12
  3. Raboot
  4. Lv 28
  5. Cinderace

Starting move

Pyro Ball Fire
Kicks a fireball that explodes on landing.

Special attack

Flare Blitz Fire (At the final evolution: Blast Burn)
A flaming charge that leaves a trail of fire.

Moves it learns

  • Pyro Ball
  • Ember
  • Mach Punch
  • Fire Spin
  • Swift
  • Thunder
#815 Starter Galar #
Cinderace portrait

Cinderace

Fire

Final evolution · Striker. Explosive kicks and speed.

In-game stats

HP
145
Attack
x1.40
Defense
0
Speed
86
Cooldown
x1.00
Area
x1.10
Regen
0.0/s

Evolution line

  1. Scorbunny
  2. Lv 12
  3. Raboot
  4. Lv 28
  5. Cinderace

Starting move

Pyro Ball Fire
Kicks a fireball that explodes on landing.

Special attack

Blast Burn Fire
A flaming charge that leaves a trail of fire.

Moves it learns

  • Pyro Ball
  • Ember
  • Mach Punch
  • Fire Spin
  • Swift
  • Thunder
#816 Starter Galar #
Sobble portrait

Sobble

Water

First stage · Sniper. Fast, strong projectiles.

In-game stats

HP
85
Attack
x1.10
Defense
0
Speed
66
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Sobble
  2. Lv 12
  3. Drizzile
  4. Lv 28
  5. Inteleon

Starting move

Water Gun Water
A water jet that pierces foes in the direction you move.

Special attack

Hydro Pump Water (At the final evolution: Hydro Cannon)
A focused blast in the direction you move.

Moves it learns

  • Water Gun
  • Water Shuriken
  • Whirlpool
  • Swift
  • Sludge Bomb
  • Thunder
#817 Starter Galar #
Drizzile portrait

Drizzile

Water

First evolution · Sniper. Fast, strong projectiles.

In-game stats

HP
105
Attack
x1.20
Defense
0
Speed
66
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Sobble
  2. Lv 12
  3. Drizzile
  4. Lv 28
  5. Inteleon

Starting move

Water Gun Water
A water jet that pierces foes in the direction you move.

Special attack

Hydro Pump Water (At the final evolution: Hydro Cannon)
A focused blast in the direction you move.

Moves it learns

  • Water Gun
  • Water Shuriken
  • Whirlpool
  • Swift
  • Sludge Bomb
  • Thunder
#818 Starter Galar #
Inteleon portrait

Inteleon

Water

Final evolution · Sniper. Fast, strong projectiles.

In-game stats

HP
140
Attack
x1.42
Defense
0
Speed
66
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Sobble
  2. Lv 12
  3. Drizzile
  4. Lv 28
  5. Inteleon

Starting move

Water Gun Water
A water jet that pierces foes in the direction you move.

Special attack

Hydro Cannon Water
A focused blast in the direction you move.

Moves it learns

  • Water Gun
  • Water Shuriken
  • Whirlpool
  • Swift
  • Sludge Bomb
  • Thunder
#906 Starter Paldea #
Sprigatito portrait

Sprigatito

Grass

First stage · Trickster. Short cooldowns and more EXP.

In-game stats

HP
95
Attack
x1.00
Defense
0
Speed
68
Cooldown
x0.94
Area
x1.00
Regen
0.0/s

Evolution line

  1. Sprigatito
  2. Lv 12
  3. Floragato
  4. Lv 28
  5. Meowscarada

Starting move

Leaf Blade Grass
A spinning blade that cuts everything around you.

Special attack

Grass Knot Grass (At the final evolution: Frenzy Plant)
Rings of roots burst from the ground and slow foes.

Moves it learns

  • Leaf Blade
  • Razor Leaf
  • Crunch
  • Swift
  • Gust
  • Sludge Bomb
#907 Starter Paldea #
Floragato portrait

Floragato

Grass

First evolution · Trickster. Short cooldowns and more EXP.

In-game stats

HP
120
Attack
x1.08
Defense
0
Speed
68
Cooldown
x0.91
Area
x1.00
Regen
0.0/s

Evolution line

  1. Sprigatito
  2. Lv 12
  3. Floragato
  4. Lv 28
  5. Meowscarada

Starting move

Leaf Blade Grass
A spinning blade that cuts everything around you.

Special attack

Grass Knot Grass (At the final evolution: Frenzy Plant)
Rings of roots burst from the ground and slow foes.

Moves it learns

  • Leaf Blade
  • Razor Leaf
  • Crunch
  • Swift
  • Gust
  • Sludge Bomb
#908 Starter Paldea #
Meowscarada portrait

Meowscarada

GrassDark

Final evolution · Trickster. Short cooldowns and more EXP.

In-game stats

HP
155
Attack
x1.28
Defense
0
Speed
72
Cooldown
x0.86
Area
x1.00
Regen
0.0/s

Evolution line

  1. Sprigatito
  2. Lv 12
  3. Floragato
  4. Lv 28
  5. Meowscarada

Starting move

Leaf Blade Grass
A spinning blade that cuts everything around you.

Special attack

Frenzy Plant Grass
Rings of roots burst from the ground and slow foes.

Moves it learns

  • Leaf Blade
  • Razor Leaf
  • Crunch
  • Swift
  • Gust
  • Sludge Bomb
#909 Starter Paldea #
Fuecoco portrait

Fuecoco

Fire

First stage · Laid-back. Lots of HP and fiery songs.

In-game stats

HP
130
Attack
x1.00
Defense
0
Speed
62
Cooldown
x1.00
Area
x1.00
Regen
0.1/s

Evolution line

  1. Fuecoco
  2. Lv 12
  3. Crocalor
  4. Lv 28
  5. Skeledirge

Starting move

Torch Song Fire
A blazing song: notes of fire in every direction.

Special attack

Flare Blitz Fire (At the final evolution: Blast Burn)
A flaming charge that leaves a trail of fire.

Moves it learns

  • Torch Song
  • Ember
  • Spirit Shackle
  • Crunch
  • Earthquake
  • Swift
#910 Starter Paldea #
Crocalor portrait

Crocalor

Fire

First evolution · Laid-back. Lots of HP and fiery songs.

In-game stats

HP
165
Attack
x1.08
Defense
0
Speed
62
Cooldown
x1.00
Area
x1.00
Regen
0.3/s

Evolution line

  1. Fuecoco
  2. Lv 12
  3. Crocalor
  4. Lv 28
  5. Skeledirge

Starting move

Torch Song Fire
A blazing song: notes of fire in every direction.

Special attack

Flare Blitz Fire (At the final evolution: Blast Burn)
A flaming charge that leaves a trail of fire.

Moves it learns

  • Torch Song
  • Ember
  • Spirit Shackle
  • Crunch
  • Earthquake
  • Swift
#911 Starter Paldea #
Skeledirge portrait

Skeledirge

FireGhost

Final evolution · Laid-back. Lots of HP and fiery songs.

In-game stats

HP
225
Attack
x1.26
Defense
0
Speed
62
Cooldown
x1.00
Area
x1.10
Regen
0.6/s

Evolution line

  1. Fuecoco
  2. Lv 12
  3. Crocalor
  4. Lv 28
  5. Skeledirge

Starting move

Torch Song Fire
A blazing song: notes of fire in every direction.

Special attack

Blast Burn Fire
A flaming charge that leaves a trail of fire.

Moves it learns

  • Torch Song
  • Ember
  • Spirit Shackle
  • Crunch
  • Earthquake
  • Swift
#912 Starter Paldea #
Quaxly portrait

Quaxly

Water

First stage · Dancer. Spins in the water and strikes.

In-game stats

HP
100
Attack
x1.06
Defense
0
Speed
74
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Quaxly
  2. Lv 12
  3. Quaxwell
  4. Lv 28
  5. Quaquaval

Starting move

Whirlpool Water
A constant whirlpool that hurts and slows anyone who gets close.

Special attack

Hydro Pump Water (At the final evolution: Hydro Cannon)
A focused blast in the direction you move.

Moves it learns

  • Whirlpool
  • Water Gun
  • Mach Punch
  • Razor Shell
  • Gust
  • Swift
#913 Starter Paldea #
Quaxwell portrait

Quaxwell

Water

First evolution · Dancer. Spins in the water and strikes.

In-game stats

HP
125
Attack
x1.14
Defense
0
Speed
77
Cooldown
x1.00
Area
x1.00
Regen
0.0/s

Evolution line

  1. Quaxly
  2. Lv 12
  3. Quaxwell
  4. Lv 28
  5. Quaquaval

Starting move

Whirlpool Water
A constant whirlpool that hurts and slows anyone who gets close.

Special attack

Hydro Pump Water (At the final evolution: Hydro Cannon)
A focused blast in the direction you move.

Moves it learns

  • Whirlpool
  • Water Gun
  • Mach Punch
  • Razor Shell
  • Gust
  • Swift
#914 Starter Paldea #
Quaquaval portrait

Quaquaval

WaterFighting

Final evolution · Dancer. Spins in the water and strikes.

In-game stats

HP
165
Attack
x1.34
Defense
0
Speed
82
Cooldown
x0.95
Area
x1.00
Regen
0.0/s

Evolution line

  1. Quaxly
  2. Lv 12
  3. Quaxwell
  4. Lv 28
  5. Quaquaval

Starting move

Whirlpool Water
A constant whirlpool that hurts and slows anyone who gets close.

Special attack

Hydro Cannon Water
A focused blast in the direction you move.

Moves it learns

  • Whirlpool
  • Water Gun
  • Mach Punch
  • Razor Shell
  • Gust
  • Swift