Celebi
PsychicGrass
- HP
- 9000
- Contact damage
- 30
- Speed
- 70
- EXP
- 300
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
- Boss at 15:00 (3.33% chance)
Attacks
- Phase 1
- 1 marked strike on the ground near you every 2.4s (22 damage)
- At range: Ring of 10 projectiles every 2.6s (22 damage)
- At range: 3 marked strikes along your path, from where you stand to where you're heading, every 3.6s (20 damage)
- Up close: Area slam around itself every 3.5s (22 damage)
- Leaps onto you, a circle marking where it lands, every 6s (22 damage), if you keep away
- Up close: Leaves a harmful trail for 2.4s (14 damage), on Nightmare only
- Phase 2 (under 66% HP)
- 1 marked strike on the ground near you every 2.4s (22 damage)
- Teleports and lands on a marked circle, every 9s (20 damage)
- Leaves a harmful trail for 2.4s (12 damage)
- At range: Ring of 10 projectiles every 2.8s (22 damage)
- Up close: Area slam around itself every 3.5s (22 damage)
- Leaps onto you, a circle marking where it lands, every 6s (22 damage), if you keep away
- Volley of 5 projectiles aimed at you, with aim lines before it fires, every 3.6s (20 damage), under 50% HP
- Ultimate Future Sight, every 18s: 5 marked strikes along your path, from where you stand to where you're heading, every 18s (20 damage); 5 marked strikes along your path, from where you stand to where you're heading, every 18s (20 damage)
- Phase 3 (under 33% HP)
- 1 marked strike on the ground near you every 2.4s (22 damage)
- Teleports and lands on a marked circle, every 9.5s (20 damage)
- At range: Ring of 10 projectiles every 2.6s (22 damage)
- At range: 3 marked strikes along your path, from where you stand to where you're heading, every 3.6s (20 damage)
- Up close: Area slam around itself every 3.5s (22 damage)
- Up close: Leaves a harmful trail for 2.4s (14 damage), on Nightmare only
- Ultimate Magical Leaf, every 18s: Volley of 5 projectiles aimed at you, with aim lines before it fires, every 18s (18 damage); Volley of 5 projectiles aimed at you, with aim lines before it fires, every 18s (18 damage); Ring of 18 projectiles closing on you, with one way out, every 18s (18 damage)
Legend Mode
- Beat it once as a boss, in any mode, and it becomes playable in Legend Mode (its own ranking, a tougher horde, awakenings at Lv 12 and 28).
- Innate (always on): Natural Cure
- Starts with Magical Leaf Grass
★ Beating a shiny one on the catching win, or after, unlocks its shiny.