Suicune
Water
- HP
- 11500
- Contact damage
- 34
- Speed
- 54
- EXP
- 250
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
- Boss at 12:00 in runs that draw the Johto beasts trio (1 in 3)
Attacks
- Phase 1
- 1 marked strike on the ground near you every 2.4s (22 damage)
- At range: Ring of 16 projectiles every 3.6s (20 damage)
- At range: 2 marked strikes along your path, from where you stand to where you're heading, every 4.4s (22 damage)
- Up close: Ring of 10 projectiles every 3.2s (18 damage)
- Up close: Area slam around itself every 4.2s (22 damage)
- Leaps onto you, a circle marking where it lands, every 6.5s (24 damage), if you keep away
- Up close: Leaves a harmful trail for 2.4s (14 damage), on Nightmare only
- Phase 2 (under 66% HP)
- 1 marked strike on the ground near you every 2.4s (22 damage)
- Charges down a marked lane, 2 in a row, every 7.5s (22 damage)
- At range: A beam out of itself, its line blinking first, every 7s (18 damage)
- At range: Ring of 14 projectiles every 4s (20 damage)
- Up close: Area slam around itself every 4.2s (22 damage)
- Volley of 3 projectiles aimed at you, with aim lines before it fires, every 3.8s (22 damage), under 50% HP
- Ultimate Hydro Pump, every 18s: 2 beams out of itself, its line blinking first, every 18s (20 damage); 2 beams out of itself, its line blinking first, every 18s (20 damage)
- Phase 3 (under 33% HP)
- 1 marked strike on the ground near you every 2.4s (22 damage)
- Charges down a marked lane, 2 in a row, every 8s (22 damage)
- At range: Ring of 16 projectiles every 3.6s (20 damage)
- At range: 2 marked strikes along your path, from where you stand to where you're heading, every 4.4s (22 damage)
- Up close: Area slam around itself every 4.2s (22 damage)
- Leaps onto you, a circle marking where it lands, every 6.5s (24 damage), if you keep away
- Up close: Leaves a harmful trail for 2.4s (14 damage), on Nightmare only
- Ultimate Aqua Ring, every 18s: Ring of 22 projectiles closing on you, with one way out, every 18s (18 damage); Ring of 20 projectiles closing on you, with one way out, every 18s (18 damage)
Legend Mode
- Beat it 3 times as a boss, in any mode, and it becomes playable in Legend Mode (its own ranking, a tougher horde, awakenings at Lv 12 and 28).
- Innate (always on): Inner Focus
- Starts with Aqua Ring Water
★ Beating a shiny one on the catching win, or after, unlocks its shiny.