Rayquaza
DragonFlying
- HP
- 3000
- Contact damage
- 30
- Speed
- 66
- EXP
- 0
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
- In its domain, behind a legendary rift, from 4:00 (optional)
Attacks
- Phase 1
- Ring of 10 projectiles every 4.6s (9 damage)
- Volley of 3 projectiles aimed at you, with aim lines before it fires, every 4.2s (13 damage)
- 2 beams out of itself, its line blinking first, every 6.2s (14 damage)
- 1 marked strike on the ground near you every 2.6s (14 damage)
- Swoops down a marked lane, every 9.5s (13 damage)
- Calls helpers every 13s
- Ultimate Hyper Beam, every 22s: A beam out of itself, its line blinking first, every 22s (20 damage)
- Phase 2 (under 68% HP)
- Swoops down a marked lane, 2 times, every 8.5s (13 damage)
- 4 marked strikes along your path, from where you stand to where you're heading, every 5.2s (15 damage)
- Ring of 12 projectiles every 5s (9 damage)
- 3 beams out of itself, its line blinking first, every 6.5s (14 damage)
- 1 marked strike on the ground near you every 2.6s (14 damage)
- Calls helpers every 16s
- Ultimate Draco Meteor, every 21s: Area slam around itself every 21s (18 damage); Area slam around itself every 21s (18 damage); 3 marked strikes along your path, from where you stand to where you're heading, every 21s (18 damage); Area slam around itself every 21s (18 damage)
- Phase 3 (under 34% HP)
- Swoops down a marked lane, 2 times, every 7.5s (20 damage)
- Vanishes while its shadow chases you; it stops and it lands there, every 10s (22 damage)
- A beam out of itself, its line blinking first, every 13s (18 damage)
- Ring of 16 projectiles every 4.6s (12 damage)
- 1 marked strike on the ground near you every 2.6s (14 damage)
- 4 marked strikes along your path, from where you stand to where you're heading, every 5.5s (15 damage)
- Ultimate Dragon Ascent, every 20s: Vanishes while its shadow chases you; it stops and it lands there, every 20s (26 damage); Vanishes while its shadow chases you; it stops and it lands there, every 20s (26 damage); Swoops down a marked lane, 2 times, every 20s (22 damage); Ring of 20 projectiles every 20s (13 damage)
Legend Mode
- Beat it 3 times as a boss, in any mode, and it becomes playable in Legend Mode (its own ranking, a tougher horde, awakenings at Lv 12 and 28).
- Innate (always on): Air Lock
- Starts with Dragon Ascent Flying
★ Beating a shiny one on the catching win, or after, unlocks its shiny.
★ Can show up shiny in 1 of 8 rifts: it pays double ₽ plus another Poké Ball.