Zapdos
ElectricFlying
- HP
- 8000
- Contact damage
- 30
- Speed
- 50
- EXP
- 200
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
- Boss at 9:30 in runs that draw the Kanto birds trio (1 in 3)
Attacks
- Phase 1
- 1 marked strike on the ground near you every 2.4s (22 damage)
- At range: 4 marked strikes along your path, from where you stand to where you're heading, every 2.6s (24 damage)
- Up close: Area slam around itself every 3.6s (24 damage)
- Leaps onto you, a circle marking where it lands, every 6.5s (22 damage), if you keep away
- At range: Volley of 4 projectiles aimed at you, with aim lines before it fires, every 4.4s (20 damage), on Nightmare only
- Phase 2 (under 66% HP)
- 1 marked strike on the ground near you every 2.4s (22 damage)
- Charges down a marked lane, 2 in a row, every 7s (22 damage)
- At range: 3 parallel lances across the screen, the gaps between them safe, every 6s (22 damage)
- At range: 3 marked strikes along your path, from where you stand to where you're heading, every 3.4s (22 damage)
- Up close: Area slam around itself every 3.8s (24 damage)
- Ring of 12 projectiles every 4s (20 damage), under 50% HP
- Ultimate Zap Cannon, every 18s: A beam out of itself, its line blinking first, every 18s (26 damage); 2 beams out of itself, its line blinking first, every 18s (24 damage)
- Phase 3 (under 33% HP)
- 1 marked strike on the ground near you every 2.4s (22 damage)
- Charges down a marked lane, 2 in a row, every 8s (22 damage)
- At range: 4 marked strikes along your path, from where you stand to where you're heading, every 2.8s (22 damage)
- Up close: Ring of 12 projectiles every 4s (20 damage)
- Leaps onto you, a circle marking where it lands, every 6.5s (22 damage), if you keep away
- At range: Volley of 4 projectiles aimed at you, with aim lines before it fires, every 4.4s (20 damage), on Nightmare only
- Ultimate Electric Terrain, every 18s: A blast over everything (30 damage), except far from it; 5 parallel lances across the screen, the gaps between them safe, every 18s (22 damage)
Legend Mode
- Beat it 3 times as a boss, in any mode, and it becomes playable in Legend Mode (its own ranking, a tougher horde, awakenings at Lv 12 and 28).
- Innate (always on): Static
- Starts with Electric Terrain Electric
★ Beating a shiny one on the catching win, or after, unlocks its shiny.