Mewtwo
Psychic
- HP
- 22000
- Contact damage
- 45
- Speed
- 62
- EXP
- 0
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
- Boss at 15:00
Attacks
- Phase 1
- 1 marked strike on the ground near you every 2.4s (28 damage)
- Ring of 16 projectiles every 3s (26 damage)
- At range: 5 marked strikes along your path, from where you stand to where you're heading, every 4.5s (30 damage)
- Up close: Area slam around itself every 4.5s (30 damage)
- Leaps onto you, a circle marking where it lands, every 6s (28 damage), if you keep away
- Phase 2 (under 70% HP)
- 1 marked strike on the ground near you every 2.4s (28 damage)
- Teleports and lands on a marked circle, every 8s (28 damage)
- Ring of 16 projectiles every 3.4s (26 damage)
- At range: 5 marked strikes along your path, from where you stand to where you're heading, every 4.5s (30 damage)
- Up close: Area slam around itself every 4.5s (30 damage)
- Volley of 3 projectiles aimed at you, with aim lines before it fires, every 4s (26 damage), under 50% HP
- Ultimate Telekinesis, every 18s: Ring of 22 projectiles closing on you, with one way out, every 18s (26 damage); Volley of 5 projectiles aimed at you, with aim lines before it fires, every 18s (26 damage)
- Phase 3 (under 40% HP)
- 1 marked strike on the ground near you every 2.4s (28 damage)
- Teleports and lands on a marked circle, every 7.5s (28 damage)
- Ring of 16 projectiles every 3.2s (26 damage)
- At range: 5 marked strikes along your path, from where you stand to where you're heading, every 4.5s (30 damage)
- Leaps onto you, a circle marking where it lands, every 6s (28 damage), if you keep away
- Leaps onto you, a circle marking where it lands, every 3.8s (28 damage), on Hard and Nightmare
- Volley of 5 projectiles aimed at you, with aim lines before it fires, every 2.6s (26 damage), on Hard and Nightmare
- Ring of 12 projectiles every 4.5s (24 damage), on Nightmare only
- Ultimate Psystrike, every 18s: 5 parallel lances across the screen, the gaps between them safe, every 18s (26 damage); 5 parallel lances across the screen, the gaps between them safe, every 18s (26 damage); A blast over everything (34 damage), except in the marked shelters
Legend Mode
- Beat it 5 times as a boss, in any mode, and it becomes playable in Legend Mode (its own ranking, a tougher horde, awakenings at Lv 12 and 28).
- Innate (always on): Pressure
- Starts with Telekinesis Psychic
★ Beating a shiny one on the catching win, or after, unlocks its shiny.