Raikou
Electric
- HP
- 5200
- Contact damage
- 26
- Speed
- 46
- EXP
- 150
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
- Boss at 7:00 in runs that draw the Johto beasts trio (1 in 3)
Attacks
- Phase 1
- 1 marked strike on the ground near you every 2.4s (18 damage)
- At range: 3 marked strikes along your path, from where you stand to where you're heading, every 3s (18 damage)
- Up close: Leaves a harmful trail for 1.6s (10 damage)
- Up close: Area slam around itself every 3.8s (20 damage)
- Leaps onto you, a circle marking where it lands, every 6.5s (20 damage), if you keep away
- Ring of 10 projectiles every 4.4s (16 damage), on Nightmare only
- Phase 2 (under 66% HP)
- 1 marked strike on the ground near you every 2.4s (18 damage)
- Charges down a marked lane, 3 in a row, every 7s (18 damage)
- At range: 3 marked strikes along your path, from where you stand to where you're heading, every 3.2s (18 damage)
- Up close: Leaves a harmful trail for 1.6s (10 damage)
- At range: 5 marked strikes on the ground near you every 3.2s (16 damage), under 50% HP
- Ultimate Discharge, every 18s: Area slam around itself every 18s (20 damage); Ring of 14 projectiles every 18s (16 damage)
- Phase 3 (under 33% HP)
- 1 marked strike on the ground near you every 2.4s (18 damage)
- Charges down a marked lane, 2 in a row, every 8s (18 damage)
- At range: 3 marked strikes along your path, from where you stand to where you're heading, every 3s (18 damage)
- Up close: Leaves a harmful trail for 1.6s (10 damage)
- Leaps onto you, a circle marking where it lands, every 6.5s (20 damage), if you keep away
- Ring of 10 projectiles every 4.4s (16 damage), on Nightmare only
- Ultimate Thunderclap, every 18s: 4 parallel lances across the screen, the gaps between them safe, every 18s (18 damage); 4 parallel lances across the screen, the gaps between them safe, every 18s (18 damage); 4 parallel lances across the screen, the gaps between them safe, every 18s (18 damage); Charges down a marked lane, every 18s (20 damage)
Legend Mode
- Beat it 3 times as a boss, in any mode, and it becomes playable in Legend Mode (its own ranking, a tougher horde, awakenings at Lv 12 and 28).
- Innate (always on): Inner Focus
- Starts with Thunderclap Electric
★ Beating a shiny one on the catching win, or after, unlocks its shiny.