Gigaton HammerSteel A gigantic hammer slam on the nearest foe that shakes the ground. The hammer is too heavy to swing twice in a row: every slam is followed by a light tap.
Special attack
Dazzling GleamFairy (At the final evolution: Light of Ruin) Beams of light fall on the nearest foes and may put them to sleep.
Moves it learns
Tinkatink from the start
Gigaton Hammer
Earthquake
Disarming Voice
Flash Cannon
Rock Tomb
Gyro Ball
Tinkatuff Lv 12
Sucker Punch
Stealth Rock
Tinkaton Lv 28
Mach Punch
Ice Shard
Abilities
Mold Breaker: Goes through allies’ wards (Bronzong) and deals +15% to bosses and elites.
Hustle: Moves +30%, but area −10%.
Pickup (Hidden Ability): Knockouts sometimes leave an Oran Berry.
You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.
Gigaton HammerSteel A gigantic hammer slam on the nearest foe that shakes the ground. The hammer is too heavy to swing twice in a row: every slam is followed by a light tap.
Special attack
Dazzling GleamFairy (At the final evolution: Light of Ruin) Beams of light fall on the nearest foes and may put them to sleep.
Moves it learns
Tinkatink from the start
Gigaton Hammer
Earthquake
Disarming Voice
Flash Cannon
Rock Tomb
Gyro Ball
Tinkatuff Lv 12
Sucker Punch
Stealth Rock
Tinkaton Lv 28
Mach Punch
Ice Shard
Abilities
Mold Breaker: Goes through allies’ wards (Bronzong) and deals +15% to bosses and elites.
Hustle: Moves +30%, but area −10%.
Pickup (Hidden Ability): Knockouts sometimes leave an Oran Berry.
You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.
Gigaton HammerSteel A gigantic hammer slam on the nearest foe that shakes the ground. The hammer is too heavy to swing twice in a row: every slam is followed by a light tap.
Special attack
Light of RuinFairy Beams of light fall on the nearest foes and may put them to sleep.
Moves it learns
Tinkatink from the start
Gigaton Hammer
Earthquake
Disarming Voice
Flash Cannon
Rock Tomb
Gyro Ball
Tinkatuff Lv 12
Sucker Punch
Stealth Rock
Tinkaton Lv 28
Mach Punch
Ice Shard
Abilities
Mold Breaker: Goes through allies’ wards (Bronzong) and deals +15% to bosses and elites.
Hustle: Moves +30%, but area −10%.
Pickup (Hidden Ability): Knockouts sometimes leave an Oran Berry.
You pick one at the first evolution (Lv 12 for one that never evolves). The Hidden one is the rarest in the games.
When it shows up
May join the horde, from 10:00 to the end
FAQ
How do you unlock Tinkatink in Pokémon Survivors?
By hatching a Rare Egg. Bosses, locked chests and rifts sometimes drop eggs, which hatch in the incubator with the steps you walk in runs; once Tinkatink hatches, it's yours to play for good.
How does Tinkatink evolve?
Mid-run, as it levels up: into Tinkatuff at Lv 12 and into Tinkaton at Lv 28.
What is Tinkatink's starting move?
Tinkatink starts every run with Gigaton Hammer, the family's signature move. The other moves come from level-ups as the line evolves.
Is Tinkatink good in Pokémon Survivors?
On the tier list, built from players’ runs, Tinkatink is B tier: it beat Mewtwo in 58% of its 69 runs on Normal over the last 30 days.