Groudon
Ground
- HP
- 4200
- Contact damage
- 32
- Speed
- 38
- EXP
- 0
Base values. Regular enemies get tougher every minute; bosses don't.
When it shows up
- In its domain, behind a legendary rift, from 4:00 (optional)
Attacks
- Phase 1
- 3 beams out of itself, its line blinking first, every 5.4s (13 damage)
- 1 marked strike on the ground near you every 2.2s (14 damage)
- Area slam around itself every 5.8s (16 damage)
- Leaves a harmful trail for 2.4s (7 damage)
- Ring of 10 projectiles every 6s (9 damage)
- Calls helpers every 14s
- Ultimate Eruption, every 24s: A blast over everything (22 damage), except right next to it; 3 marked strikes along your path, from where you stand to where you're heading, every 24s (12 damage); Area slam around itself every 24s (12 damage)
- Phase 2 (under 68% HP)
- 5 beams out of itself, its line blinking first, every 5.2s (14 damage)
- 1 marked strike on the ground near you every 2.2s (14 damage)
- Volley of 5 projectiles aimed at you, with aim lines before it fires, every 4.6s (10 damage)
- Leaps onto you, a circle marking where it lands, every 9s (18 damage)
- Ring of 12 projectiles every 6.5s (9 damage)
- Calls helpers every 14s
- Ultimate Scorching Sands, every 22s: A blast over everything (26 damage), except far from it; Ring of 14 projectiles every 22s (9 damage)
- Phase 3 (under 34% HP)
- 6 beams out of itself, its line blinking first, every 6s (15 damage)
- 1 marked strike on the ground near you every 2.2s (14 damage)
- Area slam around itself every 6.5s (18 damage)
- Leaves a harmful trail for 2.4s (8 damage)
- 4 marked strikes along your path, from where you stand to where you're heading, every 5s (12 damage)
- Leaps onto you, a circle marking where it lands, every 10s (20 damage)
- Ultimate Precipice Blades, every 20s: 8 beams out of itself, its line blinking first, every 20s (20 damage); 8 beams out of itself, its line blinking first, every 20s (20 damage); 8 beams out of itself, its line blinking first, every 20s (20 damage); Area slam around itself every 20s (22 damage)
Legend Mode
- Beat it 3 times as a boss, in any mode, and it becomes playable in Legend Mode (its own ranking, a tougher horde, awakenings at Lv 12 and 28).
- Innate (always on): Drought
- Starts with Scorching Sands Ground
★ Beating a shiny one on the catching win, or after, unlocks its shiny.
★ Can show up shiny in 1 of 8 rifts: it pays double ₽ plus another Poké Ball.